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post #231 of 278 (permalink) Old 04-02-15, 10:57 AM
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Originally Posted by bitsandkits View Post
Wanting them is justification enough!, stunning minis,totally fresh.
It used to be, but I have a couple of system that I can play once or twice a week now, so I may as well spend the cash and hobby time on stuff that'll do more than just sit on a shelf and look pretty.
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post #232 of 278 (permalink) Old 04-02-15, 11:05 AM
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Originally Posted by Khorne's Fist View Post
It used to be, but I have a couple of system that I can play once or twice a week now, so I may as well spend the cash and hobby time on stuff that'll do more than just sit on a shelf and look pretty.
You'll be back, once you are in you are never out!

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post #233 of 278 (permalink) Old 04-02-15, 02:45 PM
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Originally Posted by Oldman78 View Post
You'll be back, once you are in you are never out!
Hell, its worst than cocaine and heroine mixed together...ask Doomrider!

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The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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post #234 of 278 (permalink) Old 04-02-15, 03:32 PM Thread Starter
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post #235 of 278 (permalink) Old 04-02-15, 05:01 PM Thread Starter
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From http://www.40kings.de/2015/04/ad-mec...n-kommentaren/

Quote:
Force Org:


Der klassische Force-Org der Skitarii ist im Prinzip eine Formation, die allen Einheiten “scout” und “crusader” verleiht, satt! Außerdem bekommt der Warlord (und damit einer der Infantrie-Einheiten) “preferred enemy”. Liest sich so wie: “unsere normalen Einheiten sind nicht stark genug – lasst uns mal ein paar gute USR verteilen…”.


Wardlord Traits:

Die WLT sind mal wieder weniger spannend.
  • shrouded
  • eternal warrior
  • eine Waffe master-crafted (aber kein Relikt)
  • 12″ reroll pinning, moral, fear
  • overwatch mit BF4
  • reroll failed fnp + x
Relikte:

  • myteriöses Zeug rerollen
  • zealot USR
  • Ini1: jede Einheit im Nahkampf mit Träger macht Widerstands-Test, verpatzt = W6 Wunden ohne Rüstung
  • Phase Taser mit Initest bei Wunde oder tot
  • Pistole mit Gimmicks
  • Skull of Elder…Effekt xx
Waffen (Auswahl):

  • Icarus Array (nur für Dunecrawler, aber SATT!): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.
  • Eradication Beamer (nur für Dunecrawler, Standarf-Bewaffnung): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
  • Neutron Laser: 48″ 10/1 blast, concussive
Doktrinen:

Es gibt insgesamt 6 Doktrinen. Zu Beginn der Bewegungsphase kann jeweils eine genutzt werden (one use). Die Doktrinen geben
  • +1 BF
  • +1 KG
  • +2 BF / -1 KG
  • +2 KG / -1 BF
  • +3 BF / -2 KG
  • +3 KG / -2 BF
Schmankerl: Dunecrawler


Dazu gibt’s ein paar spannende Ausrüstungsoptionen, u.a. das Icarus Array für stolze 45 Punkte als Ersatz für den normalen Eradication Beamer oder den Neutron Laser. Die Läufer verfügen außerdem über Schilde (6++), die sich mit weiteren Läufer der Schwadron in 4 Zoll um jeweils einen Punkt verbessern (max. 4++).
Und nun geht’s in den Kommentaren weiter!
And run through Google Translate:
Quote:
The classic Force Org of Skitarii is basically a formation that all units "scout" and "crusader" confers full! In addition, the Warlord gets (and thus one of the infantry units) "preferred enemy". Reads as: "our normal units are not strong enough - let us to some good USR distribute ...".


Ward Lord Traits:

The WLT are again less exciting.

shrouded
eternal warrior
a weapon master-crafted (but not a relic)
12 "reroll pinning, morals, fear
watch over with BF4
reroll failed fnp + x

Relics:

rerollen myteriöses stuff
zealot USR
InI1: every unit in close combat with carrier makes resistance test, marred = D6 wounds without armor
Phase with Taser Initest in wound or dead
Gun with gimmicks
Skull of Elder effect ... xx

Weapons (selection):

Icarus array (only for Dunecrawler, but NEED!): Daedalus missile launcher: heavy 1 7/2 48 "skyfire + gatling rocket launcher: heavy 5, 48 6/4" skyfire, ignores cover + icarus twin autocannon: heavy 2, 48 7/4 "skyfire, interceptor, twin-linked.
Eradication projector (for Dunecrawler, Stan May-Armament): 0 "- 9": 10/1, 9 "- 18": 8/3 blast, 18 "- 36": 6/5 large blast
Neutron Laser: 48 "10/1 blast, concussive

Doctrines:

There are a total of 6 doctrines. At the start of the movement phase can one be used (one use). Add the doctrines

+1 BF
+1 KG
+2 BF / -1 KG
+2 KG / -1 BF
+3 BF / -2 KG
+3 KG / -2 BF

Treat: Dunecrawler

Plus there's a couple of interesting equipment options, including The Icarus array for proud 45 points as a substitute for the normal Eradication projector or the neutron laser. The runners also have shields (6 ++) that deal with other runners in the squadron 4 inches to climb up a point (max. 4 ++).
And now it's in the comments section!
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post #236 of 278 (permalink) Old 04-02-15, 05:06 PM Thread Starter
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Dakka doing translation work:

Quote:
They are an Army of the Imperium (Battle brothers with all the other imperial factions), no HQs, it contains all the already leaked units - no surprises

Warlord traits:
shrouded
eternal warrior
make a weapon master-crafted (except those from the Relics)
12″ reroll pinning, morale, fear
overwatch using BS4
reroll failed fnp + x

Doctrines:

There are a total of 6 doctrines. At the start of the movement phase can one be used (one use). Add the doctrines

+1 BS
+1 WS
+2 BS / -1 WS
+2 WS / -1 BS
+3 BS / -2 WS
+3 WS / -2 BS

Relics:

Re-Roll mysterious objectives (not sure if that is meant)
Zealot USR
Ini1: each enganged unit (melee) with bearer has to roll a toughness-test, failed = D6 wounds no armour
Phase Taser - after wounding an enemy -> initiative test, if failed the model is dead
Pistol (Gimmicks)
Skull of Elder…Effekt xx (no idea)

Armoury:

Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.

Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast

Neutron Laser: 48″ 10/1 blast, concussive

There are some interesting wargear options, for example the Icarus Array (point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++).
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post #237 of 278 (permalink) Old 04-02-15, 05:23 PM Thread Starter
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From Bolter and Chainsword:



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post #238 of 278 (permalink) Old 04-02-15, 05:29 PM Thread Starter
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From Dakka:
Quote:
The Relic pistol is poison 3+, Illuminagen and deals 3 (instead of one) S5 AP2 hits
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post #239 of 278 (permalink) Old 04-02-15, 06:37 PM Thread Starter
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From Dakka:
Quote:
Originally Posted by Warhams-77
Got the confirmation from 40kings.de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected.

No transport in this book
From Warseer:
Quote:
According to the leak, the autocannon has Interceptor and Skyfire while the other two weapons only have Skyfire. So you have one weapon option that can still shoot at ground targets.

Last edited by Zion; 04-02-15 at 06:59 PM.
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post #240 of 278 (permalink) Old 04-02-15, 10:44 PM
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Having interceptor. With skyfire doesn't allow to shoot at normal units. It hasn't since 7th hit.
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