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post #111 of 129 (permalink) Old 02-16-15, 11:30 PM
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Surely if you're taking wounds based on the pass and the fail, aren't you just changing which dice roll they take the wounds on?

I mean, if something is Ld 10 and go down to 8, then they are more likely to roll a fail on the first test (9, 10, 11, 12) but less likely to roll a pass on the second (2, 3, 4, 5, 6, 7) since they no longer have 9 or 10.

Sure, you're statistically more likely to roll a 9 than a 12, but I don't think it makes enough difference for it to matter in terms of deciding what you want to spend your points on.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #112 of 129 (permalink) Old 02-17-15, 02:49 AM
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The -2 Ld Mask will do more in conjunction with the Death Jester's fun little ability and even his Monotonous Mind War than it will with his Laugh of Sorrows. -4 Ld Break Checks could be very handy when distributing what unit needs to go where. Sadly, you will have to be close to do that, but closing distance is one thing Harlies can do pretty well. The Mega Mind War power will probably prove more useful at doing downing MC's, even before you can get into assault range. That Mask would actually be of benefit to such a roll off, whereas it actually decreases the amount of wounds done to most units via Laugh of Sorrows. With so many units Ld 9-10, bringing that closer to average will actually decrease the overall damage of Sorrows.

I am going all in on this release planning of the full Masque formation. Honestly, the re-roll invul saves of a 1 seems like a huge benefit, especially along with Fleet and Assault. The Solitaire becomes much more resilient, greatly improving his effectiveness. A similar benefit can be found in anything with Mirage Launchers, which will more than likely see their use during the 1st turn.

Powers depending... If more defensive powers are gained, I'm keen on having deathjesters ride around in vehicles while the shadowseers escort a larger Troupe up the board. If the powers are more Offensive then the seers will be more spread out to utilize vehicle speed and to better spread the Veil.

Overall, I'm way too far behind in this edition. Harlequins are just the kind of kick in the pants I need to get back at it.
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post #113 of 129 (permalink) Old 02-19-15, 06:23 PM
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Am I right in guessing that the 'Troupe Master' is some Autarch equivalent?

Also, am curious to see what units we haven't seen. So far, we've got a bunch of circus performers on flimsy transports... nothing with much punch/substance.

I sincerely hope we don't just see a bunch of bastardised units from the other 2 Eldar races.
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post #114 of 129 (permalink) Old 02-19-15, 06:28 PM
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A Troupe Master is the Sergeant equivalent. You get one in every unit and he has 2 wounds, +1WS, BS, A, I and Ld.

I imagine they're just going to be a micro-army taken as allies and so on. Next issue should be Death Jesters and Shadowseers and that's probably going to be an end to it.

They're flimsy, and competitively bad (but then isn't anything that's not stupidly overpowered?) but 200pts gets you 5 of them with kisses on an open topped transport with 2 Cannons, and they'll murderate a squad of non-combat troops if they take no fire on the way in.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.

Last edited by Sethis; 02-19-15 at 06:30 PM.
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post #115 of 129 (permalink) Old 02-19-15, 06:35 PM
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guess I'll see. Thanks for that info, though!

I pre-ordered the codex with express... so am assuming I'll get it on Saturday. Quite excited about this release.
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post #116 of 129 (permalink) Old 02-19-15, 06:44 PM
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Quote:
Originally Posted by Orochi View Post
Am I right in guessing that the 'Troupe Master' is some Autarch equivalent?

Also, am curious to see what units we haven't seen. So far, we've got a bunch of circus performers on flimsy transports... nothing with much punch/substance.

I sincerely hope we don't just see a bunch of bastardised units from the other 2 Eldar races.
The "Troupe Master" might well just be the squad leader/sergeant equivalent, who is only unique in that if you take him as your Warlord, he can roll a D6 on the Warlord Trait tables rather than a D3, like the DJ or SS.

I think these are all the units they're going to get--the most glass cannon of glass and cannons, essentially. Think in the vein of the Militarum Tempestus, who have 5 units: Scion Command Squad, Commissar, Scion Squad, Taurox Prime, and Valkyrie. I think Harlies basically offer the same thing, here: a great Allied force, but not enough meat for a full on force... unless you really commit to spamming MSU like nothing else under the sun, moreso than Venomspam.

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
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post #117 of 129 (permalink) Old 02-19-15, 07:57 PM
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In 7th the Warlord thing isn't that special since any character can be your Warlord.
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post #118 of 129 (permalink) Old 02-21-15, 07:50 AM
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post #119 of 129 (permalink) Old 02-21-15, 10:43 PM
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Will be grabbing that death jester. Love how his mask is the same as the Executioners from wfb
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post #120 of 129 (permalink) Old 02-21-15, 11:43 PM
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I kind of really want to convert some now out of dark elf bits, eldar and maybe even wood elf bits. Got the codex today and it mentions the exodites quite a bit which surprised me, I'd love them to do an exodite army.

Last edited by Words_of_Truth; 02-21-15 at 11:46 PM.
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