Okay, I am gonna try and answer a whole bunch of questions at once. For starters, I am gonna post some stats. Let's start with...
The Necron Characters -
Nemesor Zahndrekh (150 pts)
WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+
Staff of Light, Phase shifter
IC, Reanimation Protocols (RP), Eternal Madness Trait
Adaptive Tacticcs: May select a different Warlord Trait for him (no D6 roll needed) at start of each friendly turn after the first. May also select traits from the BRB. He cannot choose the same trait more than once per game.
Counter Tactics: When within 24" of enemy units with the following special rules: Counter attack, furious charge, hit & run, split fire, stealth, tank hunters - then Zahndrekh and his unit have the same special rules.
Vargard Obyron (120 points)
WS6 BS4 S5 T5 W2 I2 A3 Ld10 Sv.2+
Vargard's Duty: Auto passes Init. test for glorious intervention
Cleaving Counterblow: When in a challenge, gains a bonus attack for each attack made by enemy character that fails to hit. Attacks are made at Init 1 step and does not grant additional pile in move
Illuminor Szeras (110 points)
WS4 BS4 S4 T4 W2 I2 A4 Ld10 Sv3+
Fear, IC, RP, Immortal Hubris Trait
Eldritch Lance: 36", S8 AP2, Assault 1, Lance
Mechanical Augmentation: At start of game, before deployment, choose one unit of warriors or immortals. Nominated unit receives an upgrade for remainder of game. Roll D6-
1-2: +1 Toughness
3-4: BS set to 5
5-6: Strength set to 5
Lord of Technomancy: This model and all friendly models with RP within 6" get +1 to RP rolls
Orikan the Diviner (120 points)
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv.4+
(Orikan Empowered) WS5 BS5 S7 T7 W4 I4 A4 Ld10 Sv.4+
Phase Shifter, Staff of Tomorrow: S:User, AP2, Melee, Chronoblade (re-roll to hit rolls in assault)
Master Chronomancer: Model and all models in same unti get +1 to RP rolls, and re-roll armour saves of 1
The Stars are Right: Roll D6 at start of each friendly turn. If result is less than current turn number, Orikan uses his Empowered profile for rest of game. If he suffers a wound before becoming empowered, he has 3 wounds instead of 4 when empowered.
(For Anrakyr, see earlier in the thread)
Trazyn the Infinite (130 points)
WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+
Empathic Obliteration: S+2, AP4, Melee, Concussive, Psionic Shockwave: if a character is slain in a challenge by this weapon, all models within 6" of the character with the same faction (friend or foe) suffers a S4, AP- hit.
IC, RP, Enduring Will Trait
Surrogate Hosts: If Trazyn is removed as a casualty, roll a D6. On a 2+, choose another friendly, non unique Cron infantry character to be removed instead. Trazyn takes its place with D3 wounds remaining. If it was locked in assault, Teazyn is as well. If there are no available targets or a 1 is rolled, Trazyn is removed as a casualty.
Imotekh the Stormlord (190 points, LORD OF WAR)
WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+
Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3
IC, RP, It will not die, Hyperlogical Strategist trait
Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.
Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking
It does not say they [C'Tan] are limited to using it once per shooting phase.
The Reclamation Legion allows for 1 Overlord. In addition, you can take ONE Royal Court Formation per Reclamation Legion, which lets you take: 1 Overlord (or Imotekh), 1-3 Lords, 1-3 Crypteks.
1) For those asking about how many Lords, Crypteks, etc. you can take:
The Reclamation Legion formation allows for 1 Overlord. In addition, you can take ONE Royal Court Formation per Reclamation Legion, which lets you take: 1 Overlord (or Imotekh), 1-3 Lords, 1-3 Crypteks.
2) Regarding the Destroyer Lord: 110 points, WS4 BS4 S5 T6 W3 I2 A3 Ld10 Sv.3+, Staff of Light, IC, RP, Preferred Enemy, and he can take the same upgrades regular Cron lords can.
3) I made a serious mistake with Quantum Shielding, many apologies. The vehicle counts as AV13 on the Front and Side, *not all around* as I claimed earlier.
4) There are significant differences between the three C'Tan Shards. What they have in common are Eternal Warrior, the powers of the C'Tan shooting, Necrodermis (4+ invuln and inflict a S4 AP1 hit for everyone within D6" when it dies) Fearless, and immunity to natural law (treat all terrain as open ground). Other than that:
Nightbringer (240 points, Elite)
WS6 BS4 S7 T7 W4 I4 A4 Ld10. Sv4+
Fleshbane, Gaze of Death: In addition to shooting Powers of the C'tan, can target one non-vehicle enemy within 12" and in LOS. Unit takes wounds of 3D6 - Ld, resolved at AP2 and Ignores Cover. Nightbringer restores one wound if a wound is inflicted.
Deceiver (240 points, Elite)
(Stats same as Nightbringer, but -1 WS and +1 BS)
Hit & Run, Dread (enemy within 12" has -2 Ld.), Grand Illusion: After deployment and scout moves, remove Deceiver and up to D3 friendly units with 12" of it. Either immediately redploy them, or place them in reserve.
Transcendent C'Tan (250 points, Heavy Support)
(Stats same as Nightbringer, but -1 WS, +1 BS, +1 Strength, +1 wound)
Deep Strike, Writhing Worldscape: All enemy units within 6" treat open ground as difficult terrain
5) Caoptek Wraiths have no Sempiternal Weave, whatever that is :p, but they still have their 3+ invuln if that's what you're asking
Triarch Praetorians are still jump infantry. However, Wraiths are Beasts.
1. What has happened to deathmarks?
2. What are the 'ranged weapons' and 'melee weapons' that the overlord can take?
3. What has happened to the annihilation barge?
4. What has happened to the Spyder?
5. Do we have any skyfire/melta/haywire/lance?
1. Deathmarks are 18 points each, Elite infantry. Stats same as before. Deep strike and RP. They also have:
Hunters from Hyperspace: During the turn they arrive from Deep Strike, their shooting attacks wound on a 2+ regardless of toughness.
Ethereal Interception: If they are in Deep Strike Reserve when an enemy unit arrives using Deep Strike, they can immediately also arrive using the rules for Deep Strike, and it may immediately fire at any enemy unit that emerged from reserves that turn. If it does so, it cannot fire during your shooting phase next turn.
2. Ranged: Gauntlet of Fire, Tachyon Arrow
Melee: Hyperphase sword, Voidblade, Warscythe
3 & 4. Posted about the barge earlier in the thread, as with the Spyder. Not too different.
5. Heat Ray is Melta. Don't see Skyfire, lance, or melta.