In the Wargear section there is a note that states that Venom blades are only for Acolyths but...
In the Solitaires option it reads that the solitaire can change his carbine for a blast pistol and a venom blade.
Trueborn don't get access to carbines, jetbikes have Hit & run.
Baleblast is 18"
Q: What kind of save does a venom get now? He said no shields, so is it just left with cover and jink?
A: It has its 5+ inv. Only vihicle with flickerfield, no other can get it.
Q: Price on Aethersails?
A: 5 points, making flat out 24".
Q: Could i ask what, if any, changes have been made to Lelith, is it true she is now getting re-rolls on to hit + wound instead of bonus attacks vs WS?
A: 150, Rampage. No armour saves vs her melee weapons. Same inv as before. A league apart: reroll hit & wound in challenge, warlord trait: blood Dancer: +1WS, making her WS 10.
Q: Can Archons take 2 blast pistols?
A: Only one pistol
Q: Was there any change to how many special weapons can be taken by a squad of Trueborn since the size increased from 3 to 5? (Still only 2 dark lances/splinter cannons and 4 blasters?)
A: No change
Q: What exactly does the Wych special weapons do? Still trying to figure out something with the 100 wyches that I have
A: 2 Razorflails: AP5, Specialist weapon, re-roll to hit. Shardnet & Impaler: AP5, +1A, re-roll 1's to hit and wound. 2 Hydra Gauntlets: AP5, Shred, specialist weapon.
Q: Is the Voidraven Bomber now 10/10/10 as rumored?
Q: Can any of the voidraven, razerwing, raider, ravager, venom or reavers jink and fire at full balistic skill or are they stuck snapfiring after jinking?
A: Only snapfiring
Q: You mentioned that an acoultist is the only one that can use a venom blade. Can you confirm that scourges can no longer use a venom blade even though there is one that comes on their sprue?
A: Solitaire can get it too.
Q: You mentioned Trueborn have the same weapon options. Please confirm that they can still use shardcarbines. Other rumors have identified this as an option that was removed.
A: It is indeed removed
Q: Can you confirm how beast packs work. Can you really take 12 of anything in any combination and don't even need to bring a beast master in the pack?
A: Yes, that is true
Q: Are there any new army specific rules for any of the units besides pfp?
Q: When you take a Talos or Chronos in a group of 3 do they stay as a unit on the table or do you purchase them together and then they act independently on the board?
A: It states unit size 1-3
Q: What does the ossifactor do?
A: R: 24" S1, AP", Assault 1, Fleshbane and if a non-vihicle is removed as casualty, that model's unit saffers D6 hits, Ignoring Cover, S = T of model removed and AP-.
Nice and 1 can be bought pr
5 wracks just like LG.
Q: Has the shredder changed?
A: R12", S6, AP -, blast, Shred.
Q: [RE: Beastpacks] Have any of the prices for the models changed? Up or Down?
A: Beastmaster 10 p, Khy 10, RF 20p, CF 30.
Q: [RE: Beastpacks] How does the unit composition work? Similar to the 5th ed rulebook, or different?
A: 12 models, free choice.
Q: You mentioned that the Heam model is more like the old Heam Ancient, is it the same price?
Q: Does anything change or 'speed up' the PfP table?
A: Hemon, Animus Vitae (need to wound with it - this actually very nice!!!) Archon in the formation. (not a very good formation)
Q: Are the Relics usable and interesting, or crap and interesting, or neither?
A: Artefacts of Cruelty are mostly good I think. There can be some nasty combinations.
Q: Is there any way to make Dark Lances better, or have they changed? I never found a Ravager particularly effective at busting tanks.
A: The same.
Q: Have weapon profiles changed, especially, haywire blaster?
A: Some have, some have not. Haywire blaster is still the same.
Q: What are the options for Arena Champ? Just power sword and Agonizer?
A: power sword and agonizer
Q: Reavers still Skilled Rider?
Q: Any changes to reaver options and their pricings. Blaster? Caltrops? Heal-L?
A: 16 points each, Blaster 10p, Heat Lance 10p, Grav 5 p, Cluster 15p. Same options as before, allthough Clusters give D6 S6 HoW hits, all their HoW hit have shred, and Grav gives concussive.
EDIT: Correction: "crap! ! I am so sorry!!! It is rending and not shred. I mixed it up!"
on a D6:
1. warlord and DE within 12" have Fear
2. re-roll Seize, Night Fightig reserve (INSANE GOOD!!!)
3. Warlord has Rage
4.Warlord has Hatred
5. warlord gets +1 WS
6. warlord and DE within 12" get Fearless