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post #81 of 95 (permalink) Old 05-29-14, 12:58 AM
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Why do I feel that I'm the only one who feels that the new Psychic phase is over-hyped? I can understand it's potential, but in reality, there won't be much else different than before.
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post #82 of 95 (permalink) Old 05-29-14, 01:04 AM
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I personally think it got harder for psykers. More chance to fail.

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post #83 of 95 (permalink) Old 05-29-14, 01:58 AM
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i was excited to get divination for my librarian but apparently i only get demon malarkey

At least there are new pyromancy powers!


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post #84 of 95 (permalink) Old 05-29-14, 04:42 AM
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Originally Posted by ntaw View Post
Fuck me. Looks like those red Rhino/Razorbacks I have are going yellow...at least I don't have to buy two new ones for my Fists army. Will still wait for the new dex to come out for the paint jobs, but damn.
Actually though. What the fuck! They're now 15 more expensive for absolutely no benefit. Well, I guess razorbacks are the same (?)

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post #85 of 95 (permalink) Old 05-29-14, 10:58 AM
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Be gentle folks: There was only one hour to write the FAQs for all armies ... and the responsible person of the design team didn't have time to google what Blood Angels and Space Wolves actually are
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post #86 of 95 (permalink) Old 05-29-14, 01:23 PM
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Originally Posted by psactionman View Post
This must be recent because my Digital Codex still says Any model may replace all weapons with TH/SS...that makes me mad...
The FAQ corrects it to replacing Storm Bolter and Power Fist.

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PFG doesn't work from a transport...the codex says it cannot, and there is nothing in the FAQ that changes that...
In the hard copy of the Codex, the Power Field Generator works from inside a transport. The FAQ says nothing about it, and therefore there are two different rules depending on which Codex you have. If you have the digital book, you can't use the PFG in a tank. If you've got a hard copy, go ahead.

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Why do I feel that I'm the only one who feels that the new Psychic phase is over-hyped? I can understand it's potential, but in reality, there won't be much else different than before.
Psychic powers in general are better (not the Blessings so much as Maledictions and Witchfires, which were bad before so it's good that they've been improved), but Daemonology is really over-hyped, yes. Yeah, you can summon 90 Pink Horrors by turn 3 or whatever, but Orks can bring 180 Boyz and that's still a shit list despite Boyz being better than Horrors in every way.

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Last edited by MidnightSun; 05-29-14 at 01:26 PM.
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post #87 of 95 (permalink) Old 05-29-14, 01:29 PM
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Be gentle folks: There was only one hour to write the FAQs for all armies ... and the responsible person of the design team didn't have time to google what Blood Angels and Space Wolves actually are
Silly GW, you did it again

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post #88 of 95 (permalink) Old 05-29-14, 01:42 PM
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so how does the chaos spell famillar work now do u reroll the whole test or dice that failed or just 1 dice ? also dont kharne just have a blanket 2+ deny the with which will make him useable again
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post #89 of 95 (permalink) Old 05-29-14, 03:48 PM
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Originally Posted by loki619 View Post
reroll the whole test
it says reroll a failed psyk test so i'm towards the "reroll the whole lot of dice, if failed to cast"

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post #90 of 95 (permalink) Old 05-29-14, 03:54 PM
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so how does the chaos spell famillar work now do u reroll the whole test or dice that failed or just 1 dice ? also dont kharne just have a blanket 2+ deny the with which will make him useable again
Kharn was usable in 6th edition, too. He'll be even better now that his wounds inflicted in a challenge will spill over into the rest of the enemy chumps. 2+ deny is pretty sweet, no doubt about it.


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