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post #21 of 95 (permalink) Old 05-27-14, 07:15 PM Thread Starter
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Originally Posted by Nordicus View Post
and debuffs (Perils of the Warp)
I'm going to assume you mean "Shadows in," not "Perils of" there, for your sake...

And yeah, that's my read on it too.

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post #22 of 95 (permalink) Old 05-27-14, 07:19 PM
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I'm going to assume you mean "Shadows in," not "Perils of" there, for your sake...
You are right of course. Post corrected
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post #23 of 95 (permalink) Old 05-27-14, 07:21 PM
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Shame about the SW's losing all their powers! Runic weapons losing the 4+ psychic nullify. They get a +1 to deny the witch making it 5+ to nullify (that is 6th ed deny the witch). And if a unit with a rune priest is targeted it makes it a 4+ deny the witch?? Correct me if I'm wrong??

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post #24 of 95 (permalink) Old 05-27-14, 07:29 PM Thread Starter
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Originally Posted by LokiDeathclaw View Post
Shame about the SW's losing all their powers! Runic weapons losing the 4+ psychic nullify. They get a +1 to deny the witch making it 5+ to nullify (that is 6th ed deny the witch). And if a unit with a rune priest is targeted it makes it a 4+ deny the witch?? Correct me if I'm wrong??
I think you may be, slightly. It's definitely 4+ against the unit targeted, and 3+ if they have a higher ML than the person casting against them (2+ on Njal? Dirty!). On the other hand, you lose DTW bonuses if you try to deny Blessings, Conjurations and the like, so I don't see why runic weapons would give you a bonus there. The FAQ rewording of their entry doesn't mention a range or anything--just a flat +1 to DTW.

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post #25 of 95 (permalink) Old 05-27-14, 07:31 PM
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Perils is considered "useless" as it has no affect on the Psychic Phase except on Perils checks. Compared to the large effect 'nid players have had in the past, it seems a rather significant nerf. Now, the +3 on the tzeench also applies to perils, I would guess. I was expecting a -1 to the dice on casting powers for SITW. Sadness.
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post #26 of 95 (permalink) Old 05-27-14, 07:35 PM
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Incidentally. Can anyone explain to me how a Tyranid Warlord manages to NOT be a synapse creature?
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post #27 of 95 (permalink) Old 05-27-14, 07:36 PM
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Originally Posted by Mossy Toes View Post
I think you may be, slightly. It's definitely 4+ against the unit targeted, and 3+ if they have a higher ML than the person casting against them (2+ on Njal? Dirty!). On the other hand, you lose DTW bonuses if you try to deny Blessings, Conjurations and the like, so I don't see why runic weapons would give you a bonus there. The FAQ rewording of their entry doesn't mention a range or anything--just a flat +1 to DTW.
I see! Range is mentioned in the codex as 24" guess that doesn't count anymore? Sorry for the bone questions but didn't play much in 6th ed.

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post #28 of 95 (permalink) Old 05-27-14, 07:50 PM
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Incidentally. Can anyone explain to me how a Tyranid Warlord manages to NOT be a synapse creature?
Neither Old One Eye nor Deathleaper are Synapse creatures, but both HQ choices. Plus with an Unbound army you do not have to purchase an HQ, but still have to nominate a Warlord I believe.

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post #29 of 95 (permalink) Old 05-27-14, 07:52 PM Thread Starter
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Nearly missed one little nugget--for Daemons, you can take 4 heralds in an allied detachment as a single HQ choice, now!

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post #30 of 95 (permalink) Old 05-27-14, 08:09 PM
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Well, I guess that explains it. Ol' one eye is a staple of my force, but NEVER is the warlord. Forgot about poor him and deathleaper.
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