7th Edition Rumors, Pics in 1st Post (Update #8 15 May) - Page 63 - Wargaming Forum and Wargamer Forums
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post #621 of 642 (permalink) Old 05-26-14, 09:17 AM
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It's Team0Comp, whoever that is.

Summoning a whole crapload of daemons IS possible, it's just REALLY not that likely. Pretty much anyone who is banking on it working well for them all the time is going to have a bad time in general.
Team0Comp is Frontline Gamings Youtube account.


As for summoning stupid ammount of daemons - he drew the game and nearly lost, which just goes to show how pointless these attempts at breaking the game are when every army can lose thanks to them mission cards.
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post #622 of 642 (permalink) Old 05-26-14, 01:57 PM
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Assault-backs are my favorite Razorback. I just wish that part was in the kit. As it stands you pay $25+ on most bits sites for an Assault Cannon.
There is a company that used to be called 'Old Crow' that used to make Gatling gun barrels you could add onto other models
http://www.oldcrowmodels.co.uk/
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post #623 of 642 (permalink) Old 05-26-14, 02:08 PM
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noticed they removed pinning from the barrage USR as my friend made a point of letting me know so my ork lobba's are not as great anymore. oh well you get that.
Hmm the point of a barrage weapon is that it causes pinning, now that makes me wonder if its gone through the effects of poor proof reading.
If so, return your copies to GW for a refund.
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post #624 of 642 (permalink) Old 05-26-14, 02:13 PM
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Hmm the point of a barrage weapon is that it causes pinning, now that makes me wonder if its gone through the effects of poor proof reading.
If so, return your copies to GW for a refund.
And here I thought the point of barrage is that it could shoot at enemies that it didn't have a line of sight to.

For all we know it could be intentional that they removed it. So before we claim poor proof reading and demand refunds, how about we take a step back and see the rule for all its advantages and not just the ones we use?
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post #625 of 642 (permalink) Old 05-26-14, 02:18 PM
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And here I thought the point of barrage is that it could shoot at enemies that it didn't have a line of sight to.
Seconded. After millennium of war you'd think people would be used to shelling from above by now.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #626 of 642 (permalink) Old 05-26-14, 03:01 PM
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While it still feels a bit uneasy to get bombarbed with a 'new' or rather altered version / edition in just under two years (yeah, you go make some more money GW baby), I think I'll like most of the changes / additions that've been made to 7th ed.
At least I hope so.

Which brings me to my question, actualy.
Maybe it's an oversight on my part, but I couldn't find for the hell of it any notation on the limits of one's Reserves like there was in the previous rulebook. It seems like the entire army could potentialy start in Reserves now, save for one unit to fulfill the criteria listed under 'Sudden Death Victory' ?

40k Armies: Dark Eldar / Adepta Sororitas
WHFB Armies: Vampire Counts / Empire / various Elves
Horus Heresy: Alpha Legion / Warp Cult
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post #627 of 642 (permalink) Old 05-26-14, 03:10 PM Thread Starter
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Yes, there is no restriction.

Deathwing Armies are now less bad.
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post #628 of 642 (permalink) Old 05-26-14, 03:33 PM
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Yes it can start in reserve but if there's none of your models on the board at the end of your enemies first turn then you automatically lose.
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post #629 of 642 (permalink) Old 05-26-14, 04:17 PM
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Yes, there is no restriction.

Deathwing Armies are now less bad.
Blood Angel Drop Pods combined with Deathwing Assault here I come!!

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #630 of 642 (permalink) Old 05-26-14, 05:28 PM
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