This is... odd. I sent an email to FW asking about Night Lords on the AM of the 10th Nov, asking about expected release dates; to which they replied "there are none set very far in advance" on the 12th. On the 13th, they release Night Raptors. Coincidence?
One thing I did notice; the rules don't actually allow "Power Lances" to be taken as power weapons; unless it specifically states Power lancers are an option (White Scars, much?), "Power Weapons" are Swords, Axes or Mauls; possibly for balance due to every Power Weapon being a Lance and dedicated to getting an "at Initiative" S5 AP3 Charge and decimated units.
Consider this for a unit (if dreams were real)
Curze - 435
Jump Pack Chaplain, Trophies of Judgement - 90, grants Zealot and Fear
15 Night Raptors; 15 Chainglaives, 3 Meltaguns, Meltabombs - 550
To start off with, he is a Primarch; so scary as fuck; I don't have Chaos Daemons codex to hand, but with 7 Attacks on the charge, at WS8 S6 with a reroll to wound, and "to wound" of 6 gaining the Instant Death rule, he is nasty as anything in a straight up fight. Add in his D3 Hammer of Wrath attacks... The added benefit as well is that if you outnumber enemy INFANTRY in melee, you gain +1 to wound them; as Curze and Jump Infantry are bulky, the unit is effectively 34 strong; so effectively S7. Ouch. The Chaplains reroll to hit can't hurt there.
Of course, he's also extremely resilient; T6, 6 wounds, 2+/4++, Adamantine Will, It Will Not Die, Hit and Run, the ability to make Fear tests at -4 Ld (his own -3, and -1 for existing Fear Causers (ToJ on the Chaplain makes him cause Fear) means he's typically against WS1 opponents, as well as Shrouded and Stealth stacking alongside the Legion's USR "From the Shadows" for first turn 3+ Cover, reducing to 4+ at all other times, PLUS the ability to play the First turn in Night Fighting (when the entire Night Lords army has Night Vision), means they are likely to get where they are going to go.
The unit itself hits like a Steam Train though; obviously Hit and Run is awesome, but 16+D3 Hammer of Wraths, 15(D3+1)+4 WS5 (likely versus WS1, remember and a reroll to hit) S5 (+1 due to outnumber) AP3 Rending attacks. Should said enemy unit be destroyed (likely; remember there's like 1100pts worth of stuff hitting here) causing a 12" morale check bomb.
Against vehicles, they're Rending attacks,
Anything not Terminator Armoured is mincemeat, and with around 50 attacks and 4/5 hitting home, there are 40 hits; that's giving around 6-7 Rending hits; and that's not including the AP2 attacks from Curze himself, even then, they are going to take supreme casualties.
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