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post #11 of 42 (permalink) Old 12-09-13, 07:44 PM
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It's a Terminator character imo, the feet look like Cataphractii boots, so I'm guessing Typhon.
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post #12 of 42 (permalink) Old 12-09-13, 08:09 PM
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It's a Terminator character imo, the feet look like Cataphractii boots, so I'm guessing Typhon.
I'll accept that


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post #13 of 42 (permalink) Old 12-09-13, 08:14 PM
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Spoil my fun!
Sorry T, I got out of bed on the "I will crush your dreams" side this morning.
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post #14 of 42 (permalink) Old 12-09-13, 08:17 PM
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Why! WHY!!!


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Originally Posted by Jace of Ultramar View Post
I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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post #15 of 42 (permalink) Old 12-09-13, 09:04 PM
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Midnight- I think he's standing on a separate stand like the other models like kor phaeron.
Yeah, but look at the bit he's standing on. Maybe an Ultramarines symbol?

I too think Typhon.

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post #16 of 42 (permalink) Old 12-09-13, 11:03 PM
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post #17 of 42 (permalink) Old 12-09-13, 11:20 PM
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Typhon.


EHRMAGEHRD!!!


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I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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post #18 of 42 (permalink) Old 12-09-13, 11:49 PM
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Eh, wasn't too far off. Still it's sad that we got everything the same day, the guy that leaked that picture killed the fun.

Check out my army: Iron Warriors 44th company

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post #19 of 42 (permalink) Old 12-10-13, 02:48 AM
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For those wondering about the Immortals;

Legion squads are intended to be taken in larger sizes because a) Legions were larger, b) gameplay is inherently brutal (in a game where everyone is intended to wear power armour or terminator armour, AP2 is king), and so Price Per Model is massively reduced, but a premium is paid for purchasing the unit; i.e Immortals are 250pts unit, but 12pts/model; a unit of 20 is actually cheaper to get that two units of 10; 370 to 500.

They are different from SM because they don't have ATSKNF (because Guilliman said that, and he's not said it yet, so they don't get it), but get similar benefits; IIRC it's regrouping at their normal Ld despite any casualties taken.

Boarding Shields stop you from moving quickly (no Run, IIRC), in exchange for rerolling failed Armour Saves versus Shooting. Combined with FNP6+ and Hardened Armour (extra benefits in Zone Mortalis, IIRC; otherwise less useful) they are reasonably capable of hunkering down.

Any can swap a Bolter for Volkite Chargers, which have the lovely ability to "if you hit on a nat 6, you can roll another hit", but quickly gets expensive (5ppm). For every 5 models, you can take an alternative heavy weapon, however; Flamer, Melta, Graviton Gun (IIRC, leaves Dangerous Terrain for the next turn, brilliant fun), or a Lascutter (Chainfist for infantry, one attack only, IIRC). Standard Veteran Sergeant equipment, one of the few with rare access to Thunder Hammers. Breaching charge as well (thrown Battlecannon shell, I think?).

They also have a Special Rule, "Gun Them Down"; take a Leadership test when eligible to sweeping advance, and instead make snap shots on an enemy unit. If test is failed, no Sweeping advance and no snap shots. As they have to take a Leadership test to Sweeping Advance anyway, it's no real loss as they have the added benefit of AP5 or Chaining Volkite hits on the enemy (or even the odd Melta shot).

If you think they're tough though; they have one of the most powerful army wide rules in the game; "Inviolate Armour"; reducing strength of enemy shooting by -1.

So; I'll put this to you;

Standard Terminators; 66% to hit, 50% to wound, 17% to beat save; 5.5% chance to kill.

Immortals; 66% chance to hit, 33% chance to wound (-1 Str), 33% chance to beat Save, 33% chance to beat reroll, 83% chance to beat FNP = 2.1% chance to kill.

Of course, when facing bigguns, Terminators come in better due to the Armour Save, but when facing hordes of Bolters, (and you will), this comes out better. The one problem with the squad is that they take up an Elites slot (you have 4), so instead, just take Apothecaries and place them in normal Breacher Squads. You are paying for the ability to take Snap Shots in place of Sweeping ADvance, or the right to purchase Spartans as dedicated Transports.

In regards to Typhon; awesome. However, I can't wait to see the Grave Wardens; seeing their rules made me want to collect Death Guard for the first and only time; Assault 2 Grenade Launchers; either Krak or Toxin. (18", S6, AP4, Assault 2 or 18" AP4 Assault 2 Blast, with a toughness save or suffer a wound; mechanically, similar effect to Frag against marines, but against stuff like Guard, brilliant fun as you suddenly place down 20 3" Blast Templates causing around 60-80 hits. Throw in a Flamer with that rule (no overwatch, sadly, Cataphractii pattern), but the fact that any unit charging them makes Disordered charge (so no attack bonus) AND does so across dangerous terrain increases their threat. 4+ Invulnerable Saves is the icing on the cake.

Note - some info may be incorrect, this was from memory, I've spent ages doing a Horus Heresy tactica.



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post #20 of 42 (permalink) Old 12-10-13, 08:07 AM
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Now that is very pretty. I'm Gogo-Gaga over these right now, just want to buy the Squad for my SM Army. I may have missed it earlier, but are they a new Chapter or just some new Models of the Iron Warriors?



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