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post #21 of 33 (permalink) Old 11-18-13, 04:14 PM
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Star wars was discussed back when I was still in the Studio. It was discounted as an option back then, and I doubt it will be an option now. The simple reason? GW has done LOTR before, it has 25yr+ old figures for it. It ties in with their whole mythology, for both systems. Star wars? Someone else's universe, with completely different creatures, etc.

Opinions may have changed since I left, but I doubt they've changed *that* much

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post #22 of 33 (permalink) Old 11-18-13, 05:11 PM
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NO! stay away GW! Fantasy Flight's doing great with Star wars; You'll wreck it.

Part of why X-wing is so great is the simplicity of it. Games are quick and easy, whilst still retaining the 'tactical feel' of the game. It's just a lot of fun. 100 SP games take 30-60 mins, meaning the games are over before they get boring. You can easily play several games in a row in the time it would take you to play one game of 40k.

GW should be trying to replicate this kind of quick and simple skirmish gameplay. They've got their big epic battle games, they need some quick and easy skirmish games that don't take half a day to play and 30 years to learn the rules.

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post #23 of 33 (permalink) Old 11-18-13, 05:54 PM
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please tell me it's non hermaphroditic 1 breasted daemonettes. They actually made me WANT to have a chaos army.

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post #24 of 33 (permalink) Old 11-18-13, 07:09 PM
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One of the issues with Star Wars is that GW would have limited scope to expand and develop the line unlike LOTR. With LOTR/Hobbit they had the films which they were obviously locked into the design for but then once that was done they could expand it into whatever they wanted from the huge amount of other factions present within the lore that while mentioned didn't have a strong identity. In Star Wars however you have so much of the expanded universe which has plotted out to the finest detail, detail which makes the Horus Heresy books look like cliff notes. GW would also have very little ability to come up with new major races for the world that would be easily accepted by the community without it being seen as what it is - GW taking ownership of something.

There is also the fact that I don't think a 40k or "army" style system would work well in the Star Wars universe. Skirmish yes, army no. Star Wars has always been about either A: Space Battles or B: Jedi (individuals fucking up heaps of pretty useless ground troops: droids, storm troops or Sith fucking up clone troopers and rebels) neither of those really work with a system designed around having 60 minis on the board which is where GW would want to go with it to make as much money as they can. It's where LOTR has gone and it's one of the reasons why Specialist Games have fallen by the wayside.
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post #25 of 33 (permalink) Old 11-18-13, 08:07 PM
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There is also the fact that I don't think a 40k or "army" style system would work well in the Star Wars universe. Skirmish yes, army no.
Yeah, dat Naboo battle of Gungans versus droids was just lame. Not to mention that pathetically small battle at the end of the second movie... Or all those battles in the expanded clone wars show!

I get that it's normally small, but if they made a clone wars game they could easily have it as big a scale as 40k. The only things I would worry about is a) there's only like 2 factions (maybe as much as four or five) and b) that it would be too much like 40kk, but with different major heroes.

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post #26 of 33 (permalink) Old 11-18-13, 08:13 PM
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Yeah, dat Naboo battle of Gungans versus droids was just lame. Not to mention that pathetically small battle at the end of the second movie... Or all those battles in the expanded clone wars show!
Not exactly fire and manoeuvre was it! The ground battles in Star Wars tend to have about as much tactical diversity as was used in the 1800's. Stand about 50 meters away and shoot the other lot till one army runs out of men.
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post #27 of 33 (permalink) Old 11-18-13, 10:32 PM
nice boy, daft though !
 
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Not exactly fire and manoeuvre was it! The ground battles in Star Wars tend to have about as much tactical diversity as was used in the 1800's. Stand about 50 meters away and shoot the other lot till one army runs out of men.
Which makes it ideal for GW ;)



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post #28 of 33 (permalink) Old 11-18-13, 11:15 PM Thread Starter
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Not exactly fire and manoeuvre was it! The ground battles in Star Wars tend to have about as much tactical diversity as was used in the 1800's. Stand about 50 meters away and shoot the other lot till one army runs out of men.
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Which makes it ideal for GW ;)
At least 40k has the excuse of cultural and technological regression, in addition to hard-as-fuck armor and swords that can cut through anything, to justify any less-than-ideal tactical decisions. Everyone in Star Wars military battles(at least movie-wise) are pants-on-head stupid.

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post #29 of 33 (permalink) Old 11-18-13, 11:26 PM
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I appreciate all the reasons Star Wars wouldn't work for GW, yet i still want a giant wookiee army

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Part of why X-wing is so great is the simplicity of it. Games are quick and easy, whilst still retaining the 'tactical feel' of the game. It's just a lot of fun. 100 SP games take 30-60 mins, meaning the games are over before they get boring. You can easily play several games in a row in the time it would take you to play one game of 40k.
@ChaosRedCorsairLord i saw them playing this on Tabletop a few weeks back, looks really good fun and i might try and convince my mates to have a bash at it. Can you get a decent 4 person game going straight out of the box?


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post #30 of 33 (permalink) Old 11-19-13, 08:17 AM
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@ChaosRedCorsairLord i saw them playing this on Tabletop a few weeks back, looks really good fun and i might try and convince my mates to have a bash at it. Can you get a decent 4 person game going straight out of the box?
It's a 2 player game, but they do have rules for multiple players per team. The problem is the core box set doesn't have enough models to play a 4 player game. You could either just play a couple quick 2/3 player games to learn the rules, or if you want to play 2v2 games getting 2 copies of the core box set is the way to go (the core set is more cost effective than getting the models separate anyway, plus you get extra dice, tokens and obstacles).

The core box set comes with all the rules, tokens and cards you need to play the game, plus a X-wing miniature and 2 TIE fighter miniatures. The expansion packs add heaps of variety by adding extra ships/pilots and various upgrade cards that can be used with your existing ships.

Also, I would advise ignoring the quick-start rules though. The full game will be simple enough to learn for someone who's played games of 40k.

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