It sure is, but I don't think death strike missiles were ever playable elsewhere than apocalypse.
Anyway I've got the codex yesterday and here are my first impressions:
1) Let's start with the tanks. While the Leman Russ tanks haven't changed much, their price decreased a lot. The only change I've noticed is that Executioner now gets hot, which is perfectly fine by me due to its massive price decrease. (Remember: it used to be the most expensive IG tank.)
The interesting news is that you can now put a tank commander with your tank squadron, which costs 30 points and then the squadron counts as a HQ choice. Also he has BS 4 and can issue some orders, which in my opinion are not much interesting, although usable. For further point cost, you can upgrade this commander to Pask, who gives your tanks some nice additional rules (like rending for the punisher), but it seems to me that then the price gets way too high for what it does.
With its reduced cost, Vanquisher might become a bit more useful in antitank hunts, since even when you give it a lascanon it is still cheaper than regular Leman Russ. Anyway this is just my opinion that needs to be tested on the field.
2) Let's continue with the artillery. Several artillery guns were removed. We no longer have collosi, griffons and medusas, but we get a thing called wywern, which seems to me has similar functionality as a thunderfire canon: killing GeQ units hiding in cover. Mantichore costs ten points more and its rules remain more or less the same. No change has been made to basilisk which, while I may be a minority on this forum, I like. Cheaper than Leman Russ, but does the same amount of damage, however is a barrage weapon, which is a big plus for me.
3)Finally I'll finish with the infantry.
Platoon system is pretty much the same and no major changes occurred. Some shift in prices here and there, but overall they remain pretty much the same.
Veterans decreased in price as well as their doctrines have. Now I think that carapace armor become much more viable as a choice for them, since with this doctrine now they'll cost only 75 points. I don't like however the fact, that the new chimeras have only two firing posts, which means, that only 2 out of your three special weapons will be able to shoot. You'll get 6 lasguns mounted on the chimeras, that shoot at BS 3, but who cares about them, when shooting with meltas on a vehicle :/
Militarum Tempestus are now cheaper than the old stormtroopers and while their hotshot lasguns are still S3, they can get FRSRF order, which IMO compensates for it pretty well. Just look at the stats: When shooting for instance 2 shots at MeQ with S4, in average one shot (1/2*2) kills. With 3 shots, of S3 in average one shot(1/3*3) kills as well. For those that remain skeptical, I'd like to point out that you can take a command squad in the same slot as your tempestus troops, which means you have an officer that you can dedicate to giving orders to your tempestus units.
New order system seem pretty fun. A major change I see is that the officer no longer has to have a line of sight when ordering bring it down, or fire on my target. You also have some new nice shooting orders, like split fire, or precision shots.
There are also some new melee oriented ogryns called bullgryns, which could be fun to play especially with priests attached to their squads, but I can't really tell how viable they'll be.
Yeah a good analysis there.
Man, totally missed that the Tank Commander or Pask makes them HQ choices...So you can actually have x12 Leman Russ' per Primary Detachment...GW really want us to buy Russ's don't they? lol With the points decreases and that.
I think I might take x2 squads of Wyrdvane behind a squadron of Punishers and a Squadron of Executioners (both with heavy bolter sponsons), and cast prescience on them, for the re-rolls to hit. Then have Straken with a Company Command Squad inbetween x2 blobs of x30 infantry with flamers and autocannons, each with a commissar and a priest infront. Then a PCS in a vendetta with flamers. And another PCS with plasma guns and an attached Primaris Psyker in a Chimera, for re-rolls to hit via Prescience and the order that gives precision shots, for some character assassination (thank Mossy Toes for that idea)...