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post #381 of 404 (permalink) Old 01-05-14, 07:09 PM
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That's what I keep telling myself....

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
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post #382 of 404 (permalink) Old 01-05-14, 07:15 PM
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I really ought to crack on with my CSM's.

But they're so shiny!!!


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I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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post #383 of 404 (permalink) Old 01-07-14, 12:56 AM
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I really need to get on with taking pics, I finish some stuff but I never get around to properly photographing them for my thread. XD

I honestly can't wait for this Saturday, as I will be picking up quite a bit of things. I am hoping that Lictors and Genestealers will be more viable in this edition considering the amount of shooting power in 6th. They will need some help to make them work and not just pop up and die.
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post #384 of 404 (permalink) Old 01-07-14, 07:22 AM
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We now have all the rules for genestealers courtesy of WD. It showed their statline and their special rules page. Unless they are covered by a universal nid rule somewhere else, they are unchanged - except that the Broodlord auto-gets The Horror instead of being able to roll like he can currently.

My 'stealers will likely remain shelved. Unfortunate, as they are kind of the iconic nid. I remember the days when they were *actually* the scariest thing in combat in the whole game...

I have 3 Lictors waiting to be put together in the hope that they are more useful and not just cannon fodder.

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A random collection of my stuff

Last edited by SilverTabby; 01-07-14 at 07:29 AM.
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post #385 of 404 (permalink) Old 01-07-14, 02:25 PM
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I'm hoping for a universal "can assault from reserve" rule.
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post #386 of 404 (permalink) Old 01-07-14, 03:03 PM
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To be fair, removing all dedicated transports and taking away mycetic spores might actually make that a balanced compromise. It may be something added on to adrenal glands - 'gets furious charge and can assault when they come in from reserve'. It would explain why they are so very expensive for stealers and hormogaunts...

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post #387 of 404 (permalink) Old 01-07-14, 06:17 PM
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That is indeed my hope. Back to the skittering unstoppable tide. And a use for my 60+ stealers, other than cannon fodder.
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post #388 of 404 (permalink) Old 01-09-14, 04:06 AM
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So after getting to see a copy of the codex as it arrived (i couldn't purchase it yet) I have to say that I am a bit sad in some ways. I didn't get a thorough look at the book as I went for the bestiary and wargear/points lists and skipped the first part of it. I think I have to let it sink in a bit before I can make a proper commentary on how the book looked.

I can say that there are some interesting things they did with it, but on the other hand what we lost does hurt the army in ways.
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post #389 of 404 (permalink) Old 01-09-14, 09:26 AM
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Every single "I've got the codex, ask me questions" thread I've seen has failed to ask the single most important question that knocks on onto *every* other aspect of the army.

How do the three new instinctive behaviours work, and how does synapse work now?

Every other change is secondary to that, in my opinion...

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post #390 of 404 (permalink) Old 01-09-14, 02:57 PM
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Quote:
Originally Posted by Creon View Post
I'm hoping for a universal "can assault from reserve" rule.
That ain't happening, I'm afraid. Trust me.
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