Codex: Tyranids Rumors - Page 14 - Wargaming Forum and Wargamer Forums
Wargaming News and 40k Rumors Discuss and share wargaming news, new releases, warhammer and 40k rumors here.

Reply
 
LinkBack Thread Tools Display Modes
post #131 of 404 (permalink) Old 11-17-13, 10:21 PM
Senior Member
 
Bindi Baji's Avatar
Bindi Baji's Flag is: United Kingdom
 
Join Date: Apr 2009
Location: right about here
Posts: 1,999
Default

Quote:
Originally Posted by Words_of_Truth View Post
I want something that can chew wraithknights and riptides up and spit them out, tired of their dominance at my store.
I have found that a dog can chew through pretty much anything, even very rare man o' war models

All right, but apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, what have the Romans ever done for us?
Bindi Baji is offline  
Sponsored Links
Advertisement
 
post #132 of 404 (permalink) Old 11-17-13, 10:25 PM
Senior Member
 
Words_of_Truth's Avatar
Words_of_Truth's Flag is: United Kingdom
 
Join Date: Sep 2007
Location: Birmingham, England
Posts: 7,003
Reputation: 30
Default



I wish I could use a dog in a game then ebcause atm nothing seems to be able to get close to destroying any of these unless it's a apoc game.
Words_of_Truth is offline  
post #133 of 404 (permalink) Old 11-18-13, 12:57 AM
Senior Member
 
Archon Dan's Avatar
Archon Dan's Flag is: USA
 
Join Date: Feb 2012
Location: Columbus, Ohio
Posts: 1,825
Reputation: 17
Default

Fallen swears by Toxin Sacks to fight Riptides and Wraithknights. And they can work well against almost anything. But I suppose that does require making it to combat.

"Fetch me another plaything. This one seems to have broken." -Urien Rakarth

Space Marine- "This planet is ours, witch."
Eldar- "No ... This planet is theirs ..."
Archon Dan is offline  
 
post #134 of 404 (permalink) Old 11-18-13, 02:34 AM
Pony Marine Master
 
Angelofdeath690's Avatar
Angelofdeath690's Flag is: Japan
 
Join Date: Sep 2011
Location: Flutteryshy's Place
Posts: 284
Reputation: 2
Default

I find that Toxin sacs and bone swords are the best way to deal with them aside outright swarming them down under so many saves that they have to fail something.
Angelofdeath690 is offline  
post #135 of 404 (permalink) Old 11-18-13, 08:42 AM
Senior Member
 
SilverTabby's Avatar
SilverTabby's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Nottingham, England
Posts: 1,705
Reputation: 28
Default

Poison is the bane of *anything* large with a wounds and toughness. Dark Eldar tear apart my big monsters with ease. Termagants with toxin sacs could take down a large MC if needed.

What I'm really hoping for, is something (maybe even termagants) to have the option for a poisoned ranged attack. Maybe Venomthropes giving a unit that option. Being able to take a 30strong unit of termagants that could actually take something out would be nice

Failing that, as ranged poison is really the DE thing, I'd like more Beasts. Getting into combat, especially with the faster armies, is hard without dying horribly. Hormogaunts as beasts would do nicely

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
SilverTabby is offline  
post #136 of 404 (permalink) Old 11-18-13, 10:30 AM
Pony Marine Master
 
Angelofdeath690's Avatar
Angelofdeath690's Flag is: Japan
 
Join Date: Sep 2011
Location: Flutteryshy's Place
Posts: 284
Reputation: 2
Default

If you go by what the rumors are pointing too in the new release, there would be a chance that toxin sacs would affect the range weapons and create the poison range option for the Tyranids.

I know the feeling of fighting the DE and their poison wall of shots (my poor Tervigons) and if we were able to repay them with a cost to points I would gladly take it.

Last edited by Angelofdeath690; 11-18-13 at 10:32 AM.
Angelofdeath690 is offline  
post #137 of 404 (permalink) Old 11-19-13, 12:56 AM
Senior Member
 
Creon's Avatar
Creon's Flag is: USA
 
Join Date: Mar 2009
Location: Alexandria, VA
Posts: 4,166
Reputation: 16
Default

I'd love to see a biomorph that's immune to poison.
Creon is offline  
post #138 of 404 (permalink) Old 11-19-13, 09:06 AM
Senior Member
 
SilverTabby's Avatar
SilverTabby's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Nottingham, England
Posts: 1,705
Reputation: 28
Default

Quote:
Originally Posted by Creon View Post
I'd love to see a biomorph that's immune to poison.
That would only be on a special character, else it would become an instabuy, and need to be ridiculously expensive...

Though we may see some of the things the special characters had in the last codex become options. That's happened the last few books - The Red Terror became the Mawloc, for example. Regeneration became more prevalent from Old One Eye, and gave the Prime 'Alpha'.

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
SilverTabby is offline  
post #139 of 404 (permalink) Old 11-22-13, 05:15 PM
Apathetic Megalomaniac
 
Geist's Avatar
Geist's Flag is: USA
 
Join Date: Mar 2010
Location: Holy Terra
Posts: 456
Reputation: 8
Default

Just another confirmation that Nids are coming in December.

Quote:
Originally Posted by slah on Warseer
I just got confirmation on december bugs from my LGS.

The owner told me that he was told by the GW salesrep that Nids IS coming in dec, and that the news mail (to the shops) will go out this monday.

Geist is offline  
post #140 of 404 (permalink) Old 11-22-13, 10:38 PM
Senior Member
 
Adramalech's Avatar
Adramalech's Flag is: USA
 
Join Date: Nov 2009
Location: Lakewood, CO
Posts: 633
Reputation: 7
Default

Can't wait to see all the new slimy-fanged, slick-clawed, armour-plated creepy crawlies with lots of slippery tentacles! Or am I thinking of slaanesh?

boobs. that is all.
Adramalech is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Wargaming News, New Releases and Information > Wargaming News and 40k Rumors

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome