Oh hay, guys, and girls, welcome to the museum of best guesses, today, we'll be showcasing some of the work of the finest best guessing around...
No, seriously, this stuff is tantamount to wishlisting, or inferring from previous releases.
1; Still skirmishing army. Whoop-de-do, no other army has changed focus. Doesn't mean that the armies are actually any good at what they do; Ogre Bulls, for example, or Tomb King Phalanxes are poor choices compared.
2; Giant Treekin Unit; either it's Treeman, or Treekin, not sure what the Giant is doing, unless it's referring to new pieces, in which case it's becoming the "new cool" thing to suddenly allow Monstrous Infantry to come with multiple options, because Vampires and Tomb Kings CERTAINLY didn't come up with that idea.
3; Stag Monstrous Cavalry; insert obligatory Monstrous Cavalry here. Like that was a surprise guess, considering how useless it is at the moment.
4; Best archers in the game; that's not changed.
5; Abilities to affect unit structure, not got a scooby what that means, unless they are actually the ability to Disrupt when used in small numbers.
6; An old metal unit becoming plastic with a new codex, like that's new.
7; New wardancers/waywatchers; see above
8; Wardancers rules; two units doing the same thing? DOUBT IT.
9; new warhawk kits; well there's a surprise
10; spellsingers get a unique lore which does similar things to what it does currently? VERY insightful.
11; Wood Elves have benefits in woods; yay. NEver would've guessed that.
12; Tree Units can start hidden in wooden terrain. Just like now. Yay.
Don't get me wrong, I like that Wood Elves are getting updated. I just feel like Mystic Meg could've read that in the frown lines on my ballsack for all the "rumours" it provided.
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