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post #1 of 34 (permalink) Old 04-23-13, 05:16 PM Thread Starter
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Default New Round of FAQ's Up

Most armies have had FAQ Updates. Get them here:

http://natfka.blogspot.com/2013/04/n...f-updates.html



In regards to Tau, They confirmed that Crisis Suits can indeed take two of the same non-twinlinked weaponry as long as they pay the appropriate costs and tell their opponents accordingly.

Necrons had minor confirmations, such as being allowed to use the Infinity Gate after Deep Striking and hitting fliers/FMC's with Imotekh's Lightning.

Also, Mind War can now be Look out, Sir!'d, which is a pretty large nerf if you ask me.

As far as I can tell, only Tyranids, Sisters, Space Wolves and Black Templars didn't get an update.

Last edited by The Sturk; 04-23-13 at 05:24 PM.
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post #2 of 34 (permalink) Old 04-23-13, 05:41 PM
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Quote:
Originally Posted by The Sturk View Post
Most armies have had FAQ Updates. Get them here:

http://natfka.blogspot.com/2013/04/n...f-updates.html



In regards to Tau, They confirmed that Crisis Suits can indeed take two of the same non-twinlinked weaponry as long as they pay the appropriate costs and tell their opponents accordingly.

Necrons had minor confirmations, such as being allowed to use the Infinity Gate after Deep Striking and hitting fliers/FMC's with Imotekh's Lightning.

Also, Mind War can now be Look out, Sir!'d, which is a pretty large nerf if you ask me.

As far as I can tell, only Tyranids, Sisters, Space Wolves and Black Templars didn't get an update.
Blood Angels also didn't get an update.

Good catch! +Rep!
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post #3 of 34 (permalink) Old 04-23-13, 05:43 PM Thread Starter
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I just noticed RIGHT after I posted this that there was already a topic in Rules Discussion...D:
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post #4 of 34 (permalink) Old 04-23-13, 06:00 PM
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Removed from play counts as being removed as a casualty - so crons always get Reanimation now

Me: To be honest im amazed there isn't a chaos god of not revising or at least chaos god of procrastination

MidnightSun: There will be, when enough people do it. Y'know when the Eldar were all engaging in their hedonism and Slaanesh ripped open the Eye of Terror with his creation? Slaanesh will have NOTHING on the God of Procrastination, and his vile minions will carve the galaxy asunder in a thousand year reign of blood.... Tomorrow
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post #5 of 34 (permalink) Old 04-23-13, 06:05 PM
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I just noticed RIGHT after I posted this that there was already a topic in Rules Discussion...D:
Still good to post it here. Not everyone visits the rules section afterall.

EDIT: They fixed Invunerable Saves for vehicles. I guess someone got tired of Dakka starting shit.
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post #6 of 34 (permalink) Old 04-23-13, 07:00 PM Thread Starter
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Don't quite understand that. Invuln Saves seemed pretty straight forward to me.
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post #7 of 34 (permalink) Old 04-23-13, 07:06 PM
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Aaaarg no change on the Exalted Flamer statline. As long as there was no Daemons FAQ I could have hope. They did change the "Mark of Khorne" on C:D DPs of Khorne that I emailed in about, though...

Huh, Abaddon is immune to the extremes of the Boon Table. Makes him marginally better. Fiends reduce to I1 only (yaaay clarification!), blasts can wound people out of line of sight (finally!), gun emplacements always count as stationary and can't be fired by vehicles, blasts can only ID 1 Swarm base per hit, etc

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
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post #8 of 34 (permalink) Old 04-23-13, 07:15 PM
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Quote:
Originally Posted by The Sturk View Post
Don't quite understand that. Invuln Saves seemed pretty straight forward to me.
There was no actual rule that said vehicles could take Invuls, one for the RAW tragics.
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post #9 of 34 (permalink) Old 04-23-13, 07:27 PM
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Not sure what is the Exalted Flamer statline issue, but most of the others were common sense changes, or "rational play". Does the Removed as a casualty now allow you to FNP Jaws?
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post #10 of 34 (permalink) Old 04-23-13, 07:36 PM
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Creon: as a passenger in a chariot with 2 Heavy Weapons, the Exalted Flamer can only ever snap fire if he moves. Couple that with the fact that 1 of the weapons is a flamer (w/ Torrent, admittedly), so can't fire if he mores, and the other has a dead short 18" range, means the fragile-as-hell chariot basically needs to move super close to an enemy unit in order to have to wait a turn before it can shoot properly. It's... tragic.

It makes the model nearly unplayable. You have to move within charge range of the enemy or they'll be able to scoot a few inches and get entirely out of range... or they can just blow you to bits with a stray sneeze. If you could make a suicide dash with the chariot and zap something in one turn, it might be playable. As is? Nope.

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