Nice idea with the pathfinders and markerlights.
But Vespid. . . . hmm.
Looking at the new rules, they still seem a little over-priced (maybe unfair to judge without a play-through, but still . .).
However, they seem to have a more specific function now too. Stealth (ruins)? Fleet? Move through Cover? And now with an extra 6" range?
All these things may see them being used a little more aggresively with scouting or "sniping" being the main focus. Might even work occasionally too.
But I6? Hit and Run? I cant really see this working. Its a good combo in theory yes, but even at T4 and 4+ Sv, they wont last long enough to use it effectively I think.
Even so though, overall, I think I'll be giving them a try again. They may not be "fixed" in the way we all wanted, but they may still be more useful than before. Yup, I'll definitely be giving them a fair go before shouting "sucks sucks sucks" in a mewling rage.
"I refuse to prove that I exist," says God, "for proof denies faith, and without faith I am nothing."Visit my Tower Terrain Plog here.
"But," says Man, "the Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and so therefore, by your own arguments, you don't. QED."
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic.