Tau QnA Rules Compilation
Yesterday we had a QnA session that went over 380 comments, so it was time pull what I could out of that so that other readers do not have to go through all those comments to find out what they want to know. There will be a lot of Tau information coming after this as well.
Please remember there is still a slight margin of error on these. The codex is only a few days out now, so it will start getting exciting here very soon.
Supporting overwatch. If another unit within 6" gets charged you can fire overwatch also.
At the start of the movement phase Ethereals choose 1 of the following:
an additional shot for all pulse weapons at less than half range (bad spanish though). Doesnt affect flyer bomb.
Feel no pain 6+
Can snap fire after running
Aun Va can choose 2
Special drones are:
All pulse weapons in the unit gain +6" range (Probably the Pulse Accelerator one)
One grants a homing beacon, has a burst canon, and, as long as it's within 6" to any table edge, reserves may come in over said edge. (Big recon drone)
One drone reduces the charge range of one nominated unit by d3 if it tries to attack the unit containing the drone. (Grav-inhibitor)
1spoter+3drones are 58pts
they have stealth and fire support special rules
13pt for spotter, 15 for drone
you can now have 3 spotters and 9 drones in 1 unit and the sniper rifle is a 48" AP5 sniper rifle. Unit is over 20pts cheaper.
Crisis suits are 22 points base
T4 and BS3
doesn't scatter from deep strike and he's the same cost as a current Hammerhead with railgun, multi-tracker, target-lock, and burst cannons.
Base cost 180pts
Is not a 0-1
Overcharge is at start of movement phase and lasts til following movement phase.
The riptide has 2 overcharge settings. One normal (+1S Large blast) and one Nova (+2S, Large Blast, Barrage).
Other Nova abilities are 4d6 assault move, 3+ inv or the riptides smaller weapon (SMS, TL Fusion Blaster or TL Plasma) can fire twice
Riptides Shield Generator is 5++, or 3++ Nova charged
Nova Reactor 1-2 it overheats, take a wound, no saves.
can you nova charge the Riptide's 'Burst Cannon?
yes, it becomes a Heavy 8
HQ Foc changes
No hq choices that change force organization
Fireblades a Force Commander-esque HQ choice or can you attach them in multiples to Firewarrior squads? No 60pts and one per HQ slot.
vespid blaster being S5 AP3 Assault 1 18" range
1pt cheaper, move through cover, infiltrate, stealth in forests. 6+ save.
For one point extra can change kroot rifles into HVY1 Ap6 sniper weapons. This is only what I can make out from Spanish Codex. its called precision ammunition or something. Kroot hounds 1pt cheaper with acute senses
6pts a pop & 10-20 per unit with up to 3 krootox & 10 kroot hounds.
Kroot are mostly the same but S3 & come with a 6+ armor save.
Nine points each. Come with defensive grenades by default. EMP grenades are a point cheaper. Shas'ui can take a target lock and markerlight for 15 points.
units of 1-3
xv88 bots have special rules: fire support, "very big" (i guess bulky- strange as jet pack units already is bulky) unless its very bulky..
can take ta lissera ritual for 1pt no idea what that is,
22pt base, shasvre 10pts(+1 attacK),
same with 3 support/wep systerms as b4, can also take drones.
so pretty similiar, from the old codex they are actue senses, deep strike and exactly the same stats for 3 pts less now
all battlesuits come standard with Multi-trackers and BSF built into there 22 point cost.
Firewarriors and Kroot only
Ion Weapon Overcharging
+1S and Blast or large blast, depending on the gun
Also gains the Gets hot! rule when overcharged
1 fusion per 3. burst cannons are now assault 4 though
Spend 1 token for +1BS (can spend more than 1), Spend 2 for 'ignores cover', spend 1 to fire seeker missile
AV11 front, 10 sides and rear. Quad ion cannon Hvy4 S7 AP4 can be overcharged to S8 large blast but gains gets hot
He can have up to 7 Crisis suits as escorts.
Anti Armour Weapons
S10 railcannons on Hammerheads, Fusion blasters now 18" and riptides ion gun being S9 on nova charge. Plus lots of potential S8 from hvy railguns and Overcharged Ion weapons
Adds 1 to your cover save. ie stationary with no cover = 6+ cover save to vehicles. not sure what can take it
railcannon and drones come as standard for about 30-40pts cheaper than current codex(5pts extra for S6 AP4 submunition) or can swap for ion cannon (HVY 3 S7 AP3, overcharce S8 AP3, large blast, gets hot!)
hp 4!! 13-12-10
can take burst cannon and sms
Pulse rifle has 30" range
Burst Cannon are now Assault 4. That's 33% better!
Hammerheads no longer have 2. they get 1 Twin linked one instead, or SMS (which ignores cover)
Pulse Carbines are now Assault 2. That's 100% better!
-the pulse pump bomb thing for the sunshark bomber is 5-5, bomb, large blast, SINGLE USE... lol
- pulse carbine is now 18" assault 2 5-5
- pulse pistol 12" 5-5
pulse rifle same
- pulse rifle with large scope(I guess for fire cadre he has that on his model) 48-X-5-rapiud fire,sniper rifle
ion cannon; 60"
normal: 7-3 heavy 3
charged: 8-3 large blast, overheating, heavy 1
normal 72" 7-2 heavy3
72" 8-2 large blast,hvy1 gets hot
72" 9-2 some nova,large blast, over heat,artillery(maybe barrage)
i think rail rifle
-rail rifle 30" 6-1
-heavy rail rifle 60" 8-1 heavy1
quad ion thing on the shark fighter
normal 30-7-4-assault 4
charge 30-8-4-hvy1 large blast,overheat
Sun shark bomber
160 pt. 3hp, 13-10-10, 3pa
drones with 2 2 3 4 1 4 1 7 4+
equipment: induction generator pump something
some sort of missile launcher
network markerlight it seems(that is heavy 4 markerlighjt shots)
2 seeker missiles
can take something for 5pts and all other vehicle upgrades
lots of special rules for interceptor drone
11-10-10 3hp 3pa
5pt extra for burst cannon(same with the bomber)
can take all upgrades
equipment: burst cannon and ionic quad turret
4 5 3 3 3 3 3 9 4 +
barrage of fire