Join Date: Mar 2009
Location: Burning Depths of Hell
Overwatch: If you chose to not fire your weapons in your shooting phase the unit may enter overwatch. They may now shoot at any number of units that move within 12" of the unit in overwatch.
Snap Fire = REACTION FIRE (OPTIONAL) from Zone Mortalis
The confined spaces of a Zone Mortalis make for deadly, close range fire-fights, where a split second reaction may be enough to gun down an enemy rushing out from the darkness before death strikes you down. In order to represent this, this special rule allows units being assaulted a chance to fire their shooting weapons when they are assaulted — if they’re fast enough!
• Only units not already engaged in close combat may attempt reaction fire.
• Only pistol, assault and rapid fire weapons may be used for reaction fire attacks. Heavy weapons may only be used for reaction fire attacks if the model carrying them has the Relentless special rule.
• A unit may only make a single reaction fire attack against the first unit they are assaulted by in any given turn.
• A reaction fire attack is made after an assault is declared, but before assaulting models have moved. Casualties resulting from reaction fire may cause an assault to fail.
Making a Reaction Fire Attack: In order to make a reaction fire attack, the unit in question must first roll equal to or under its majority Initiative score on a D6. If successful it may fire its weapons at the assaulting enemy, just as it would in the Shooting phase but at -1 BS (minimum BS 1). Template weapons are used as normal if the Initiative test is successful.
A unit may not use the Counter Attack special rule if it has used reaction fire.
Last edited by MadCowCrazy; 05-06-12 at 06:59 PM.