=][= Rumours Roundup : Chaos Space Marines - Updated : 09/09/2012 - Page 109 - Wargaming Forum and Wargamer Forums
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post #1081 of 1100 (permalink) Old 09-12-12, 09:32 PM
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in the reference section of the brb p.139 there is a profile for a weapon called a melta cannon : 24" str8 AP1 heavy 1, blast, melta

i don't recognize this but i may just be being stupid

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post #1082 of 1100 (permalink) Old 09-12-12, 10:36 PM
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I don't have my rulebook to hand, but there was also a "Shellstorm Cannon" under the salvo rules. I like to think it'll be a new Holy Trinity weapon, but the Chaos Codex is closer and more likely to get it...

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post #1083 of 1100 (permalink) Old 09-13-12, 02:55 AM Thread Starter
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Quote:
Originally Posted by Supersonic Banana View Post
in the reference section of the brb p.139 there is a profile for a weapon called a melta cannon : 24" str8 AP1 heavy 1, blast, melta

i don't recognize this but i may just be being stupid
That's an IG weapon, the Devil Dog has it (Hellhound variant).
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post #1084 of 1100 (permalink) Old 09-13-12, 06:33 AM Thread Starter
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Some more rumours from Faeit 212
Source
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via the Faeit 212 inbox
Thousand Sounds full squad is 20 Marines or 10 for half. 150 points gets you 4 sons and a Sorcerer. add more sons for 23 each. Sorcerer can take the boon of mutation ability (the one that gives him an extra roll on the chart at the beginning) for 10 points. he can also have meltabombs for 5 points, and you can buy an icon of flame for 15

230 Arhiman
240 for squad
although a level 3 sorcer is only 140, with mark of tzeentch he is 155

Raptors are 95 for 5, and 17 points for up to 10 more
same upgrades as before

WARP TALONS, are the new raptor. They are 160 for 5 and 30 each for up to 5 more. They all have twin lightning claws. and they have an attack on the turn they deep strike.
its not an assault on arrival. its an attack that makes everyone within 6" of the unit blinded. so if you thread the needle, they won't be shot up

Defiler is 195 now, with all the normal options.
demonforge, the ability you're thinking of, is a once per game re-roll to damage

Forgefiends are 175, they have TWO Hades Autocannons. A Hades Autocannon is 48", Heavy 4, Str 8 AP 4... pinning they are only bs 3, so it's about the same. and once per game it can reroll to-wound and to-pen you can, however, swap those weapons out for Ectoplasm cannons. which are str 8 plasma cannons. and for 200 you get THREE of them. so that's some ap 2 love
3 HP, 12/12/10 armor

Dragon 170, they have 1 hades auto cannon
3 HP, 12/12/10
they can make a melee attack against other fliers
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post #1085 of 1100 (permalink) Old 09-13-12, 02:13 PM
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This point raising thing for a minimal increase in ability is really going to screw with my army lists. Unless I radically change my list, according to these rumors, I'm going to have even less models on the board than normal without a proportional increase in damage output.

That being said, I guess I'd still rather have that than the current codex.

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post #1086 of 1100 (permalink) Old 09-13-12, 02:36 PM
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good to know that thousand sons are looking to be as insanely expensive as always.


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Two Slaanesh daemons on the first go...hmm I guess the fates have spoken emperors children here I come
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post #1087 of 1100 (permalink) Old 09-13-12, 03:02 PM
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Quote:
Originally Posted by Iron_Freak220 View Post
This point raising thing for a minimal increase in ability is really going to screw with my army lists. Unless I radically change my list, according to these rumors, I'm going to have even less models on the board than normal without a proportional increase in damage output.

That being said, I guess I'd still rather have that than the current codex.
That is what allies are for....chuck in some cheap ork fodder!

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post #1088 of 1100 (permalink) Old 09-13-12, 03:09 PM
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So there will be Raptors, and Warp Talons being some super Raptor shenanigans? Interesting. I don't like how it's being quoted though.."90 points for five, and 17 points for ten more". So max squad size of 15? Another thing is I don't like the way the loyalist codex way of putting in point costs. Pay this for these guys, and then this for X amount more.






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post #1089 of 1100 (permalink) Old 09-13-12, 03:54 PM
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Quote:
Originally Posted by SilverTabby View Post
I don't have my rulebook to hand, but there was also a "Shellstorm Cannon" under the salvo rules. I like to think it'll be a new Holy Trinity weapon, but the Chaos Codex is closer and more likely to get it...
Could be the rumoured Iron Warriors siege weapon?

Quote:
Originally Posted by MadCowCrazy View Post
Dragon 170, they have 1 hades auto cannon
3 HP, 12/12/10
they can make a melee attack against other fliers
This could be where the 'two shooting profiles' came from. Starts with a Hades autocannon but can be upgraded to a Butcher Cannon perhaps.

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Originally Posted by whiplash308 View Post
So there will be Raptors, and Warp Talons being some super Raptor shenanigans?
Yup. That's GW's new policy it seems. "Oh you like X unit? We nerfed the fuck outta them, but look at this new unit with new models that does that job so much better!" The part they leave out is the 'new' unit is pretty much exactly the fucking same as how unit X used to be. The Necron codex was rife with it. Destroyers vs Tomb Blades, Warriors vs Immortals, hell Gauss Immortals vs Tesla Immortals!

"Oh, they'll never hit us from all the way over th-"


Last edited by Khargoth; 09-13-12 at 03:57 PM.
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post #1090 of 1100 (permalink) Old 09-14-12, 03:43 AM
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A forty five point increase on a model that does the same thing ? Yeah, glad I got my Defilers cheap.
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