Perfect! I use robed Dark Angel bodies for my Word Bearers! Definetly worth it for me. It does sound like alot though...
It's essentially the same amount of models as Black Reach, 20 cultists instead of 20 ork boyz, 6 Chosen CSMs instead of nobs, 3 ravenwing bikers instead of deffcoptas...
There has been, however, a persistant rumour going around that there will be two separate boxes for the starter set, one for each side, but I'm not sure how much I believe that.
At any rate, with what we see here it seems extremely one sided, unless the chaos guys are getting some serious buffing to them. The cultists seem to be guardsmen with a slightly worse save, and their shooting is going to do almost diddlysquat to the marines (perhaps a couple of tac squad guys at best, far worse against bikes or termies), while the firepower of the DAs could wipe both squads of cultists to nearly nothing in a turn if they chose to. However, it would probably be best for them to just gun down the dreadnaught and chosen with the plasma fire, then laugh as there's nothing to take on your deathwing. First turn, fire at range, take out most of the chosen (3 plasma shots and rending autocannon and plenty of bolter fire should mean only a couple left), second turn rapid fire plasma at dread, if it dies early, fire your tac squad at the cultists, 3rd turn, bikes and deathwing go in, cultists have almost no answers for either of them. Chaos lord does some damage, but for the most part it'll be a foregone conclusion. That's without the Librarian and whatever powers he gets even factored in.
Plus, squad of 10 cultists with assault setup? Even if they didn't get shot up before charging, they'll lose a couple of guys to defensive fire on the way in, and couldn't hope to go toe to toe with any of the DA units, even if they got the charge off. Bikes or terminators? 4s to hit, 5 or 6s to wound, 2 or 3+ save, means maybe (just maybe) a single guy dead, and they'll lose a few in return. Tac squad would lose a couple of guys, but will have far more attacks back to break the cultists (8 tac squad guys means 4 dead cultists). At least the Orks had st4 on the charge to help a bit, and T4 to make them survive the shooting a little better...
I dunno, it just seems so very very one sided at the moment. Perhaps there's something we're missing?
It's all in the name.
Looking for a club in Brisbane, Australia
? Come and enjoy a game and a beer at our friendly club in a pub, Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook
for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Update:From the 25th of May 2014 we'll be Meeting at The Junction pub in Annerley, opposite Ace Comics and Games
Still playing 40k, Warmachine and board games of all sorts!