6th Edition Rumors (1st Post Updated 27 June 2012) - Page 73 - Wargaming Forum and Wargamer Forums
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post #721 of 725 (permalink) Old 07-02-12, 07:40 AM
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Originally Posted by yanlou View Post
well some of the bits im seeing are not in the box, but it doesnt stop certain bits from been from fantasy or other kits, but looking at the image again see what looks like a arm from the chaos mutations kit with a zerker forearm attached and a arm from a chaos knight kit.
There is one model (centre front) that has a grey-skinned upper arm and no shoulderpad. Other than that, it's all standard stuff I'm seeing...

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post #722 of 725 (permalink) Old 07-02-12, 09:26 AM Thread Starter
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Roll two dice every time you try and assault? What....the fuck?
That's right, 2D6" Assault ranges.
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post #723 of 725 (permalink) Old 07-02-12, 12:18 PM
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Averaging 7", maxing out at 12". That's better than 6" in my opinion.

Though I will miss my Raveners' guaranteed 12" charge...

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post #724 of 725 (permalink) Old 07-02-12, 12:30 PM
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Though I will miss my Raveners' guaranteed 12" charge...
After the way they nommed my poor little Plague Marines last time, I won't


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post #725 of 725 (permalink) Old 07-02-12, 12:39 PM
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Averaging 7", maxing out at 12". That's better than 6" in my opinion.
I'm going to thoroughly enjoy using Mephiston

12" move in the Movement phase due to Wings of Sanguinius as well as a 2D6" charge range with re-rolls to either/both dice due to fleet, and he can shoot as well.

May not be an increase on range, but at least it seems more reliable now

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Mate, bacon can do anything.
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