Watch it in full screen, has some interesting glimpses of the rules
New vehicle types: Chariot, Heavy, Flyer (of course) and Hover
Flyer rules: Zoom is 18-36" (crusing and combat speed), and flyers can fire up to 4 weapons at FULL BS while zooming, and cannot be assaulted afterwards. Downside is that flyers can only make a 90degree turn before movement, and have to go straight after that. They can also go off the table and return the next turn, as we've heard before, which will be useful if you want to keep zooming around, to keep your flyer protected.
Also, flyers suffering an immobilised result has to move at the same speed it had been going. If it's destroyed, a large blast template scatters from it, and hits with Str 6. Anyone inside a destroyed transport flyer takes a ST 10 (well, MEQs won't care as long as they don't have an instagibbed expensive character, but IG and Orks will be worried about that), and are placed inside the blast marker.
Also, theres a little bit on Allies - they come in levels. Allies of convenience, whichever level they might be, treat eachother as enemy models, who cannot be targeted (including by psychic powers) or assaulted. That'll stop quite a bit of the allied shenanigans, though far from all of them. It'll also be good for the Imperial forces, as they'll probably have a lot more Brothers-in-arms allies (which probably have better synergy) than any of the Xeno races.
Few other bits and bobs, mostly stuff we've heard before like Psyker levels and
It's all in the name.
Looking for a club in Brisbane, Australia
? Come and enjoy a game and a beer at our friendly club in a pub, Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook
for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Update:From the 25th of May 2014 we'll be Meeting at The Junction pub in Annerley, opposite Ace Comics and Games
Still playing 40k, Warmachine and board games of all sorts!