On one hand allies seems like a way got get people to buy more just because but at the same time you can't really cry that your codex sucks donkey when you can argument it. I can't fight terminators with banshees anymore (at least not as well as scopions) but I can send terminators with my Eldar as troops :D
Reason for which I remain that allies are awesome (albeit their rumoured "out of FOC" shenanigans sound pretty dumb), though it's not really because this allows me to field a codex GW gives not a single damn about and not autolose, it's mostly because it helps make boring armies more colourful, and add variety in general.
And I love variety, which is why it makes me a bit sad that the actual reason for allies might be a cheap way to "update" old armies. I hope this doesn't mean the SoB update is pushed from late 2078 to early 3512.
Originally Posted by Kyarudo-DS
Hopefully the cheese won't go sky high but we'll see. Far as skimmers go, things have already changed, an Eldar mech lust might get chewn to pieces by AA, storm ravens, storm talons, orks or necron fliers, I mean they would be far from alone, even throw in Tau! So I don't think it would be an issue... Not anymore than all jetbike armies. Falcons and Serpents have to touch down to drop troops anyway so they can't stay up usefully.
What, there's Eldar players that still field troops in transports? And expect to unload them?
I thought everyone just went "Eldrad + the bare absolute minimum of the crappiest troop choices and then just mech spam".
There's one thing that I've been wondering about lately... If there's dice with super special awesome pre-determined sides for AP 1, AP 2 and AP 3 weapons, does that mean there's no more difference between glancing and penetrating hits? I'm asking because if there still is, then a bare D6 roll on a table is much, much faster and reliable than using the super special awesome hyper expensive GW special die and then having to consult the table anyways because you can't just go "4-2". Also, what if dice came with pre-built modifiers to the table? Let's assume AP 1 Munitorum dice already have 2 sides to account for the extra chance of exploding but you score a glancing hit, how do you tell which exploding result scales down to wrecked and which to immobilized or however it is the new damage scales?
Granted, it's a fix as ludicrously easy as to put a small number on a corner of the die face, but it made me wonder if there might be a tiny little chance that I won't have to pick anti-vehicle weapons at all costs on every troop that can take them no matter the other choices or lose automatically.