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post #421 of 574 (permalink) Old 06-22-12, 12:02 AM
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Originally Posted by MadCowCrazy View Post
Perhaps you can't ally with yourself? That chart from GW did allow it though, but that was for a 2v2 tournament.
One army allied with the same army is just stupid. In a multiplayer game it makes sense because you can't force the other guy to play something else but per player it just seems like a silly way to eek out extra HQ slots etc. Granted I guess abusive HQ's are costly so I wouldn't be terribly worried, it just seems unintended.

On the other hand you could have allied successor chapters, craftworlds, hives, etc, logically. Though it doesn't make as much sense for the rule.


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So, we are assuming power weapons are AP3 based on some loose phrasing in WD? Super. If it says a power fist or power axe, i guarantee that refers to all power weapons
I thought it said the fist/axe/possibly hammer were AP2 or something while the rest was AP3. Though I'm curious if all melee weapons get AP though and what. Would be nice if chainswords did more than oh...knives an such.
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post #422 of 574 (permalink) Old 06-22-12, 12:23 AM
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I thought it said the fist/axe/possibly hammer were AP2 or something while the rest was AP3. Though I'm curious if all melee weapons get AP though and what. Would be nice if chainswords did more than oh...knives an such.
There are no differentiations between power axes and other power weapons

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Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
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post #423 of 574 (permalink) Old 06-22-12, 12:54 AM
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There are no differentiations between power axes and other power weapons
Maybe there are now? Isn't there a Rumour, that Powerswords grant a 5++ in CC?

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post #424 of 574 (permalink) Old 06-22-12, 12:57 AM
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Maybe there are now? Isn't there a Rumour, that Powerswords grant a 5++ in CC?
in the wargear entries of codices there arent. It seems counter productive

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As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
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Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
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post #425 of 574 (permalink) Old 06-22-12, 12:58 AM
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Originally Posted by mcmuffin View Post
There are no differentiations between power axes and other power weapons
Well this...

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About Terminators...

anything short of a power fist or power axe just won't cut it in combat, meaning they'll benefit from their 2+ armour save most of the time.
...suggests otherwise. I'm not really sure about the axes but I get the fist/hammers at least. If you can punch a tank dead, infantry shouldn't be an issue. This wouldn't even be worth mentioning if they were the same as power weapons otherwise because before those worked.
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post #426 of 574 (permalink) Old 06-22-12, 01:03 AM
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Well this...



...suggests otherwise. I'm not really sure about the axes but I get the fist/hammers at least. If you can punch a tank dead, infantry shouldn't be an issue. This wouldn't even be worth mentioning if they were the same as power weapons otherwise because before those worked.
It is white dwarf, it is notoriously shit and badly written. once i have the rules in my hand i will be happy to accept it, but until then power weapons are ap2

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As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
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Originally Posted by DeathKlokk View Post
Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
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post #427 of 574 (permalink) Old 06-22-12, 01:06 AM
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Originally Posted by mcmuffin View Post
in the wargear entries of codices there arent. It seems counter productive
Jeah, maybe...
But in Codex: SW, for example, you can choose between Frostaxes and Frostblades... Also Powerweapons... But with +1 Strength, of course...
GW only has to say, if you have access to Powerweapons, you can choose between one of the effects!?

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post #428 of 574 (permalink) Old 06-22-12, 01:08 AM
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Originally Posted by MichaelCarmine View Post
Jeah, maybe...
But in Codex: SW, for example, you can choose between Frostaxes and Frostblades... Also Powerweapons... But with +1 Strength, of course...
GW only has to say, if you have access to Powerweapons, you can choose between one of the effects!?
Possibly, i'd just count everything as an axe then, i'll be a dancing ballsack before i change all of the wargear on my power weapon units.

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As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
Quote:
Originally Posted by DeathKlokk View Post
Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
Space Wolves Tournament Results W:24 D:8 L:8
Jaws-ing my way to victory
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post #429 of 574 (permalink) Old 06-22-12, 01:13 AM
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Originally Posted by MichaelCarmine View Post
Maybe there are now? Isn't there a Rumour, that Powerswords grant a 5++ in CC?
I'm pretty sure that rumor was mastercrafted power weapons providing a 5++.

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post #430 of 574 (permalink) Old 06-22-12, 01:19 AM
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Originally Posted by Kelann08 View Post
I'm pretty sure that rumor was mastercrafted power weapons providing a 5++.
Additionaly to the reroll? That would be prety cool, i think. Especialy for BA Sanguinary Guard... So now, they get 5 reroll and 5++ in CC

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