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post #391 of 574 (permalink) Old 06-21-12, 06:38 PM
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I get 1st turn tank kills all the time with the vindicare assassin, so if they count, whoop whoop.
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post #392 of 574 (permalink) Old 06-21-12, 06:38 PM
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Quote:
Originally Posted by Eleven View Post
So you get an automatic secondary objective by having the first turn? GWS seems to have really outdone themselves with this one.
Yeah, the first blood would make sense if this was a game with an exciting and tactically deep orders and reactions phases. However, having the IGOYOUGO model means that if you win initiative you gain a free point.

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Originally Posted by Eleven
The terminator save thing is most troubling. termies will be quite the purchase now since eldar, darkeldar, necrons, and many others will have no way to beat their armor in CC.

Armies with no terminators just took a big hit with that one I think.
It also means that everyone that can take a power weapon and a power fist will always take the latter all the time. Screw I1, at least it can do something.

This also made storm shields marginally less useful in CC, though they're still ridiculous against shooting.

On the bright side, the huge chaos terminator squads I was fond of seem to be less of a waste of 500+ points now.

And, since we all know the true reasoning behind the rules, I guess this means that terminators weren't selling.
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post #393 of 574 (permalink) Old 06-21-12, 06:39 PM
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Quote:
Originally Posted by Zion View Post
First blood isn't for killing the first model, but the first enemy UNIT. I don't know that many armies that can auto-kill something on turn one. And it's not even known if vehicles count yet (as they don't have blood....well the non-Chaos ones at least) or how that applies to MCs.

Actually I don't know any armies that can be sure that they'll get a first turn kill by going first. Even if you set up an Alpha Strike list to do just that you leave yourself open to getting horribly butchered if your rolls don't go well or if your opponent knows how to counter it.
Well, if vehicles don't count as a unit anymore, then there will have to be a pretty good FAQ to fix all the instances in which the rules refer to a vehicle as a unit.

Maybe your games don't go like mine, but It's a pretty rare instance that something isn't killed in the first turn. especially now that most cover is 5+.

You don't think you can think of any armies that usually get a kill in the first turn? Do you play 40k or are you just messing with me?

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)
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post #394 of 574 (permalink) Old 06-21-12, 06:43 PM
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Eternal War Mission table:
Mission 4: The Scouring
Place 6 Primary Objective markers face down on the table. These objective would be worth between 1 and 4 Victory Points for the side that controlled them, but, the value would not be revealed till after deployment.
In addition there were three Secondary Objectives - Slay the Warlord, Linebreaker and First Blood - each worth a single Victory Point. In this scenario, Fast Attack units also counted as scoring units, but are worth 1 Victory Point if destroyed.

Psyhic Power: Telekine Dome (not Domination that I thought)

Command Trait: Inspiring Presence - units within 12" can use Warlords Leadership

Personal Trait: Immovable Object - Warlord can capture objectives

FNP: Ignore any wounds on a 5+ that don't inflict Instant Death (so power weapons etc make no difference).

MC Vector Strike: D3+1 hits at the model's Strength on a unit moved over.

Interceptor rule: Allowed to shoot at a unit as it arrives from reserves
Skyfire rule: Can shoot at fliers at normal BS, rather than BS1

Deployment Zone: Hammer and Anvil - Fight along the length of the table, deploy on the short table edges.

Mysterious Terrain: Psychneuein Hive - Every Psyker on the board immediately suffers D3 S3 AP2 hits

Reserves: Flyers always arrive from reserve, 3+ to enter on Turn 2

Deep Strike Misshap Table: Opponent Places unit and back into reserve are still in (unit dies gone?)

Charging Multiple units: You lose the bonus Attack for charging and all units can Overwatch shoot you.

Flying Transports: If shot down all embarked models suffer a S10 hit with no saves allowed (not even invulnerable?)
Passengers can't disembark whilst it's zooming, during hover mode they can disembark but the flier can now be hit at normal BS.

Fleet: Re-roll charge distance

Bastions: Armour 14 all around, and an emplaced heavy bolter on each facing - automated weapons that target the nearest enemy unit. A Bastion can be used as neutral battlefield terrain or selected as a Fortification as part of the FOC, enabling you to deploy within a solid defensive stronghold. A Bastion can be upgraded with a comms relay or heavy weapons on its battlements.

Tank Traps: Impassible terrain to all non-Skimmer vehicles. Bike can attempt to manoeuvre past them, but must pass a difficult terrain test in order to do so. Against all other units, however, tank traps are treated as open ground, though and models hidden behind a set of tank traps can still claim a 4+ cover save from its solid, robust frame.

Aegis Defence Lines: Offer a 4+ cover save, but any unit that decides to Go to Ground behind a defence line gains +2 to its cover save, rather than +1. An Aegis defence line may also be selected as a Fortification choice.

Mysterious Forests: Models within a forest's boundary benefit from a 5+ cover save. However, forests are also mysterious terrain, so as soon as a unit enters a forest, you must roll on the Mysterious Forest table to discover what fate awaits your hapless models. Mysterious forests can range from brainleaf fronds, the sentient tendrils of which can dominate living beings and cause them to lash out at their comrades, to carnivorous jungle, which inflicts D3 S5 hits on any unit seeking shelter beneath its boughs.

Ruins: All ruins are treated as difficult terrain, but offer a 4+ cover save to those concealed within their shattered structute.

Wild Undergrowth: Difficult terrain and 5+ cover

Imperial Statuary: IG, SoB and all SM chapters are Fearless within 2" of an Imperial statuary (if you are wondering what the hell a statuary is it's a statue, model in example is the SM dude holding a sword statue GW came out with last year, or was it the year before that. Guess they didn't sell so they had to include them in the rulebook....).

Fuel Reserves: 5+ cover, every time a model successfully passes a cover save, roll a D6. On the roll of a 1, the barrel was filled with fuel and explodes, inflicting a S3 hit on any models nearby.

Fortress of Redemption: Comprising two bunker annexes, one main tower and housing an assortment of powerful weapons to defend against assault by land or by air, a Fortress of Redemption is all but unassailable. For 220 points, this awesome defensive stronghold can even be selected as a Fortification!.

Impact Craters: Area Terrain and grant 5+ cover
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post #395 of 574 (permalink) Old 06-21-12, 06:48 PM
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Quote:
Originally Posted by MadCowCrazy View Post

Flying Transports: If shot down all embarked models suffer a S10 hit with no saves allowed (not even invulnerable?)
Passengers can't disembark whilst it's zooming, during hover mode they can disembark but the flier can now be hit at normal BS.
Now I am VERY glad for the Night Scythe's special rule.
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post #396 of 574 (permalink) Old 06-21-12, 06:50 PM
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Awsome, thank you for posting this MadCowCrazy.

Slightly OT: If you think getting the first turn is an easy Secondary Objective, did you consider that who ever gets the second turn has the advantage when capturing Objectives? We don't know what other rules these Missions will include yet (perhaps Night Fight or a Dawn of Waresque setup).
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post #397 of 574 (permalink) Old 06-21-12, 06:50 PM
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Quote:
Originally Posted by MadCowCrazy View Post
Fortress of Redemption: Comprising two bunker annexes, one main tower and housing an assortment of powerful weapons to defend against assault by land or by air, a Fortress of Redemption is all but unassailable. For 220 points, this awesome defensive stronghold can even be selected as a Fortification!.
Lol, they are gonna let us buy the fortress? Bad move. It's a huge piece of terrain, that can keep an entire army out of line of....fuck it why not right?

Also thanks for posting mad cow. You are doing us quite a favor.


Quote:
Originally Posted by The Sturk View Post
Now I am VERY glad for the Night Scythe's special rule.
Agreed. This str 10 explosion is the light at the end of the tunnel for those of us fighting against valks and ravens.


Quote:
Originally Posted by XT-1984 View Post
Awsome, thank you for posting this MadCowCrazy.

Slightly OT: If you think getting the first turn is an easy Secondary Objective, did you consider that who ever gets the second turn has the advantage when capturing Objectives? We don't know what other rules these Missions will include yet (perhaps Night Fight or a Dawn of Waresque setup).
Eh, I personally thought that the first turn second turn was balanced before with alpha strike vs last turn shenanigans with objs. Giving the first player an addition point seems arbitrary. but as I can see, objectives will be worth more than 1 point each so that 1 point isn't going to matter all that much.

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)

Last edited by Eleven; 06-21-12 at 06:54 PM.
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post #398 of 574 (permalink) Old 06-21-12, 06:51 PM
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Quote:
Originally Posted by MadCowCrazy View Post
Imperial Statuary: IG, SoB and all SM chapters are Fearless within 2" of an Imperial statuary (if you are wondering what the hell a statuary is it's a statue, model in example is the SM dude holding a sword statue GW came out with last year, or was it the year before that. Guess they didn't sell so they had to include them in the rulebook....).
They didn't sell because the Space Marine looked like he was about to piss himself!

Any news on whether or not their are non Imperial equivalents to the statuary?

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Also, Ewoks eat people.
Never forget that.
Ewoks. Eat. People.
Galahad.

Black Serpent Sun

FILE 18
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post #399 of 574 (permalink) Old 06-21-12, 07:07 PM
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Originally Posted by normtheunsavoury View Post
They didn't sell because the Space Marine looked like he was about to piss himself!

Any news on whether or not their are non Imperial equivalents to the statuary?
Agreed. A Necron obelisk or an Ork Weapons Pile or something similar would be nice.
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post #400 of 574 (permalink) Old 06-21-12, 07:16 PM
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Man, i'm getting eager to play with the new rules here. I can't wait to get my costanza.jpeg going to figure out if they ruined the game or not.

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)
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