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post #381 of 574 (permalink) Old 06-21-12, 05:53 PM
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So Rage is still pointless? You get an extra two attacks on the charge but will still spend the entire battle being led round the table by whoever you're playing against, never getting to use the two extra attacks.

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post #382 of 574 (permalink) Old 06-21-12, 05:54 PM
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I like that they are filling out the game and making it sound more realistic than the previous rules and the codices like the chaos marine book which is the most simplest and rubbish codex ever.
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post #383 of 574 (permalink) Old 06-21-12, 05:54 PM
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Do MC's still get 2d6 for pen rolls?

Can you break down movement for different units. Can units still run and what does fleet give?

Do flyer's get cover saves for turbo boosting like they used to?
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post #384 of 574 (permalink) Old 06-21-12, 05:59 PM
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So what the heck does Fear do?

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post #385 of 574 (permalink) Old 06-21-12, 06:01 PM Thread Starter
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Originally Posted by SoulGazer View Post
So what the heck does Fear do?
In Fantasy it's a LD test and if you fail you're WS1 for the remainder of the turn. It only applies to close combat and charging units though.

I wonder if it applies to all units that count as Daemons (the Avatar comes to mind).
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post #386 of 574 (permalink) Old 06-21-12, 06:04 PM
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Originally Posted by Zion View Post
In Fantasy it's a LD test and if you fail you're WS1 for the remainder of the turn. It only applies to close combat and charging units though.

I wonder if it applies to all units that count as Daemons (the Avatar comes to mind).
Yeah, I meant in 40k, lol. If it does the same thing, that's pretty nasty. Would it make sense to work on Space Marines, though?

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post #387 of 574 (permalink) Old 06-21-12, 06:10 PM
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All of the sudden...Lychguard Dispersion Shields make even more sense. Think about it. A guardsmen HWT manages a hit with the Lascannon during Overwatch. Lychguards can now block that and reflect that back into the squad.
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post #388 of 574 (permalink) Old 06-21-12, 06:14 PM
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Originally Posted by The Sturk View Post
All of the sudden...Lychguard Dispersion Shields make even more sense. Think about it. A guardsmen HWT manages a hit with the Lascannon during Overwatch. Lychguards can now block that and reflect that back into the squad.
Except now they only have AP3 power weapons. No more fighting termies.

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post #389 of 574 (permalink) Old 06-21-12, 06:24 PM
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Originally Posted by MadCowCrazy View Post
First Blood, by being the first to destroy an enemy unit
So you get an automatic secondary objective by having the first turn? GWS seems to have really outdone themselves with this one.

::Facepalm::

The terminator save thing is most troubling. termies will be quite the purchase now since eldar, darkeldar, necrons, and many others will have no way to beat their armor in CC. Not to mention since only weapons with initiative 1 will be able to crack their armor, they will never die before they get to swing back...eek. Unless of course....power axes....are going to be common now? Are there power axes out there anywhere? besides kharne that is?

Armies with no terminators just took a big hit with that one I think.

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)

Last edited by Eleven; 06-21-12 at 06:35 PM.
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post #390 of 574 (permalink) Old 06-21-12, 06:35 PM Thread Starter
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Quote:
Originally Posted by Eleven View Post
So you get an automatic secondary objective by having the first turn? GWS seems to have really outdone themselves with this one.



::Facepalm::



The terminator save thing is most troubling. termies will be quite the purchase now since eldar, darkeldar, necrons, and many others will have no way to beat their armor in CC.



Armies with no terminators just took a big hit with that one I think.
First blood isn't for killing the first model, but the first enemy UNIT. I don't know that many armies that can auto-kill something on turn one. And it's not even known if vehicles count yet (as they don't have blood....well the non-Chaos ones at least) or how that applies to MCs.

Actually I don't know any armies that can be sure that they'll get a first turn kill by going first. Even if you set up an Alpha Strike list to do just that you leave yourself open to getting horribly butchered if your rolls don't go well or if your opponent knows how to counter it.

EDIT: You do remember that most non-Terminator packing armies tend to just drop a litteral bucket of shots (and wounds) onto Terminators to kill them right? It's easier to kill them through pure firepower than assault anyways.

Last edited by Zion; 06-21-12 at 06:37 PM.
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