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post #371 of 574 (permalink) Old 06-21-12, 04:42 PM Thread Starter
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Hey MadCowCrazy, anything on hull points or weapons having AP values, or what AP values do to armor pen rolls?
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post #372 of 574 (permalink) Old 06-21-12, 04:53 PM
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There is Only WAR!

...has sat decaying upon his Golden Throne, a sad relection of his once-glorious empire. Now the carcass of the Imperium is ready to fall, picked apart as ancient enemies stir and aliens threaten its borders, even as apostates and heretics undermine it from within.

Forging a Narrative
In 40k there's nothing more important than being able to tell a story as you play, or as we've called it in the rulebook, Forging a Narrative. With that in mind, there are a number of rules to accommodate how individual models can make a difference to the battle without bogging the game down. Some of these rules are quite subtle, such as characters being able to pick out individual targets; others are more obvious and integral to the game, like challenging your opponent to a duel.

Have you ever imagined how cool it would be to bring down a Monstrous Creature by throwing a krak grenade into its mouth? Well, you can! Have you ever wanted your army's commander to call out a rival and engage him in a duel to the death so that you may settle a grudge from a previous encounter? You can do that too!
There are a number of special rules that have been included entirely for the cinematic imagery that they bring to the tabletop.
The Hammer of Wrath special rule, for example, allows jump units to leap into combat and crush their foes beneath their armoured bulk as they hurtle down from above.
Similarly, Flying Monstrous Creatures can deliver a deadly Vector Strike as they swoop over their enemies, tearing heads from shoulders with taloned limbs as they do so.
Even a unit's desperate actions as charging enemies bear down on them is represented by the ability to make an Overwatch attack - a free round of shooting, but at Ballistic Skill 1.

Allies & Fortifications
We expanded the Force Organistation Chart to allow players to represent just such a situation on the battlefield, featuring the option to include an allied detachment as part of your standard army. Not wishing to stop there, we also included a choice of fortifications that enable players to reinforce their deployment zones with defensive emplacements, ranging from a linked section of Aegis defence lines to the mighty Fortress of Redemption.

Skyshield Landing Pads can be positioned to coordinate the arrival of your reinforcement with utmost accuracy. Many fortifications can be further augmented with a comms relay or turret-mounted anti-aircraft weapons.

Each army is led by a Warlord - a powerful, charismatic leader that represents you on the battlefield. Before every game, your Warlord makes a roll on one of the Warlord Trait tables - Command, Personal and Strategic Traits.

Some scenery types are therefore Mysterious Terrain, only revealed as flesh-searing fireblood rivers or forests of overgrown spinethorn when a unit enters its area of effect.
The Battles section of the rulebook also includes a Warzone Traits table, introducing optional rules for fighting in unusual or abnormal environments. Change things up by fighting on a high or lower-gravity battlefield or, if you're feeling particularly brave, try waging war as your forces are assailed by a planet's corrosive atmosphere or toxic mist.

There are six Eternal War scenarios, each with its own mission objectives to achieve. In many of the scenarios there are a number of objectives to contest. Some of these may house useful technology such as a targeting relay or grav wave generator, but it's also possible for an objective to have been sabotaged with proximity mines.

Under normal corcumstances, only Troops units can control objectives, but in the Big Guns Never Tire mission, for example, your Heavy Support units can capture them too, even if they are vehicles!

In each scenario, players can also attempt to complete any of the three Secondary Objectives too:
Slay the Warlord, by killing the commander of the enemy army
First Blood, by being the first to destroy an enemy unit
Linebreaker, by storming the enemy's deployment zone.

Hobbyists are introduced to a series of unique scenarios that also serve to encourage and inspire players to generate their own campaign and mission ideas.

At the rear of the rulebook lies the Appendices section, replete with handy reference sheets that include the statistics for every weapon and unit in the game (including every vehicle's Hull Points).
The Appendices also feature thirty new powers from five psyhic disciplines that Psykers can choose to generate their power from. (Is this a typo? The psyhic power cards have 34 different powers listed, 35 being the most likely as a Biomancy power was listed twice).

Having a Blast
That it's the guy in the front of your squad who always takes the first bullet is not only very cinematic, but makes you think a lot more about every move you make. I also love the fact that units are reduced to Ballistic Skill 1 when resolving Overwatch.
But ultimately, there's nothing quite as satisfying for me as yelling 'Grenade!' as your heroic Sergeant tosses a frag grenade and blasts your opponents favourite squad to smithereenes!



I'm going through the WD page by page and posting things of interest as I come across them. Will take a while but will cover everything in the WD once it's complete.

Last edited by MadCowCrazy; 06-21-12 at 04:55 PM.
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post #373 of 574 (permalink) Old 06-21-12, 04:57 PM
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Originally Posted by MadCowCrazy View Post
I got the new WD today, feel free to ask any questions about anything you might be wondering about regarding it. Going to go through it now and see what's up
Fucking. And THIS months has not yet arrived over here.

[Flerden] 9:05 pm: Why the hell can't he just go offline if he goes to watc tv?
[dark angel] 9:06 pm: It is Doelago, we will never know
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post #374 of 574 (permalink) Old 06-21-12, 05:03 PM Thread Starter
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Originally Posted by Doelago View Post
Fucking. And THIS months has not yet arrived over here.
Technically you aren't supposed to have it yet anyways. I just think MadCowCrazy probably has a friend who likes to give him copies a little early.

EDIT: I've turned the first post into a compilation of the stuff we know for sure from the WD so it doesn't get lost in the clutter of all the unconfirmed rumors (about half of which were just repeating each other to be honest).

Last edited by Zion; 06-21-12 at 05:08 PM.
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post #375 of 574 (permalink) Old 06-21-12, 05:12 PM
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Technically you aren't supposed to have it yet anyways. I just think MadCowCrazy probably has a friend who likes to give him copies a little early.
By this months I meant the one with fliers in it. I will most probably not have the one MadCowCrazy has by this time next month either. (/ )

[Flerden] 9:05 pm: Why the hell can't he just go offline if he goes to watc tv?
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post #376 of 574 (permalink) Old 06-21-12, 05:16 PM Thread Starter
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By this months I meant the one with fliers in it. I will most probably not have the one MadCowCrazy has by this time next month either. (/ )
Have you called to GW to complain yet? One of my issues didn't arrive at all one month and they sent me a replacement issue at no cost. But yeah, the unpredictable nature of when the WD will arrive (or IF it'll arrive) is why I didn't renew my subscription and just buy them from my FLGS now instead.

Last edited by Zion; 06-21-12 at 05:18 PM.
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post #377 of 574 (permalink) Old 06-21-12, 05:28 PM
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Originally Posted by Zion View Post
Have you called to GW to complain yet? One of my issues didn't arrive at all one month and they sent me a replacement issue at no cost. But yeah, the unpredictable nature of when the WD will arrive (or IF it'll arrive) is why I didn't renew my subscription and just buy them from my FLGS now instead.
I am not a subscriber, they just have not yet arrived at my super market. There have been those months when they arrive a month late, other times they arrive shit stupid early.

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post #378 of 574 (permalink) Old 06-21-12, 05:31 PM Thread Starter
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I am not a subscriber, they just have not yet arrived at my super market. There have been those months when they arrive a month late, other times they arrive shit stupid early.
Ah. Not much you can do about that then.
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post #379 of 574 (permalink) Old 06-21-12, 05:37 PM
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Dreadnoughts 3 Hull points

Jump packs re-roll the 2D6" charge distance in the Assault phase.
Rage gives +2 attacks on charge (seems Rage isn't renamed)

In the Chaos Daemons army everything causes Fear, which is nicely representative of their horror. But thats not nearly as exciting as the Flying Monstrous Creature rules. These allow my Bloodthrister and Daemon Princes to soar up to 24" across the tabletop, ignoring all but the most dedicated anti-aircraft weapons as they get ready to assault the puny mortals below.

Soul Grinder and Land Raiders have 4 Hull Points

Bikes and Landspeeders have Jink, gives them a 5+cover save and 4+ if they Turbo-boost or move Flat Out.


Foreboding: Allows the affected squad to fire at an assaulting unit at their full Ballistic Skill rather than BS1.


In addition, his psyhic hood will usually augment any rolls to Deny the Witch within 6" to a 4+ making hime awesome at countering any enemy psychic powers.

About Terminators...
anything short of a power fist or power axe just won't cut it in combat, meaning they'll benefit from their 2+ armour save most of the time.
GK Terminators are equipped with frag and krak grenades, meaning they can throw one during the Shooting phase.

About IG squad...
Perhaps the coolest part of the rules is that every man counts, as they can all move and fire (even the lascannon!), and can even make a valiant last stand when they're charged, overwatching with their lasguns at the incoming foe.

Saying that, I'm told that the Deathmarks are quite nasty, as snipers can select targets if they roll a 6 To Hit!

Necron Warriors have always been implacable on the advance, but as they're now able to rapid fire at long range as they move this is doubly true.

Ghost Arks have 4 hull points, Gauss takes off a Hull Point for every 6 rolled to penetrate.

Example of Land Raider shooting 4 weapons (it can fire one flamestorm cannon normally, another using its machine-spirit and then snap fire both the assault cannon and the multi-melta). Doesn't say anything about snap fire BS.

Tau Fire Warrior example. not only can they move and still rapid fire up to 30" away, making them higly mobile as the background suggests, but they can Overwatch these S5 guns if they're charged.
My Battlesuit is great as well - he provies nigh-on impossible to engage, as can scoot up to 2D6" way with his jetpack in the Assault phase.

MC are AP2, can halve attacks and perform Smash at double Strength.
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post #380 of 574 (permalink) Old 06-21-12, 05:44 PM
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Am I reading right.. Necron Warriors can rapid fire at long range, as they move?? Sweet.... Snipers can pick out their targets? Double sweet.

Only things i'm not liking so far is the allies and the 'fortification' foc slot... that sounds far too open to cheese in my opinion. That and the 'mysterious terrain'.... can anyone honestly say they play with those rules in fantasy?
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