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post #561 of 841 (permalink) Old 06-07-12, 01:32 AM
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Originally Posted by TheKingElessar View Post
Hahaha, both excellent. Surely Nids are Samsung, if they're overtaking everything in their path...
No, nids are more the equivalent of the phone gotten for a fiver in Lidl or Aldi, no good when they came out and getting worse.

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Originally Posted by McMuffin's Law
As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
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Originally Posted by DeathKlokk View Post
Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
Space Wolves Tournament Results W:24 D:8 L:8
Jaws-ing my way to victory
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post #562 of 841 (permalink) Old 06-07-12, 07:54 AM
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I really wish we had some more solid info to add to this thread
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post #563 of 841 (permalink) Old 06-07-12, 09:30 AM
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There's less than a month to wait, I'm content to be patient.

Or if nothing's out by the Studio Open Day, you can guarantee someone's gonna slip...

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
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post #564 of 841 (permalink) Old 06-07-12, 10:08 AM
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Originally Posted by boreas View Post
Went to the local cellphone store. Asked for a cellphone.

The guy aswered "sure, which one?".
I answered "A Kaldor".
He asked me "What brand is that?".
I answered "Draigo... A grey one, please."

His head exploded.

Phil
The new draigo - a phone that exists in 5 dimensions at once and as such, can even call fictional characters...

It's THAT good.

And anyone who has knowledge of this phone is put to death.

But we need more rumours! I don't want to wait till the 16th and then find out we still know nothing...and then we'll have to wait till august for anything to happen...
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post #565 of 841 (permalink) Old 06-11-12, 06:31 PM
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From Faeit 212

Quote:
via Whitehat
Plastic Plaguebearers & Nurglings, Finecast Blue Scribes in August (amongst what Im presuming is that metal daemons will be released with Finecast Versions.)

Finecast will replace all metal models in the next year (unsure if that means specialist)

6th ed - a few morsels
Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6

Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.

Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...

Vehicles cannot contest (unsure if scoring units in transports can

6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)

Troops are the only ones that can score (including of course 'scoring units')

5+ Cover save for most things including ruins.

Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)

Percentages are *not* in

Wound Allocation is closest to furthest.

Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules

Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)

Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.

Jump Infantry get a free strike at I10 when they charge into combat

Psychic Power Decks using a dice system similar to Fantasy.

Flyers are in.

FNP drops to 5+ Save.

I'm calling it now - Infantryhammer
random charges make me want to puke, i like the changes to vehicles being hit in combat, FNP at 5+ is an improvement, makes sang priests less annoying.

oh, and . . . .

I FUCKING HATE THE IDEA OF THIS TYPE OF WOUND ALLOCATION

Quote:
Originally Posted by McMuffin's Law
As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
Quote:
Originally Posted by DeathKlokk View Post
Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
Space Wolves Tournament Results W:24 D:8 L:8
Jaws-ing my way to victory
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post #566 of 841 (permalink) Old 06-11-12, 06:44 PM Thread Starter
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Quote:
Originally Posted by mcmuffin View Post
From Faeit 212



random charges make me want to puke, i like the changes to vehicles being hit in combat, FNP at 5+ is an improvement, makes sang priests less annoying.

oh, and . . . .

I FUCKING HATE THE IDEA OF THIS TYPE OF WOUND ALLOCATION
Random charges makes sense (sometimes the ground is slick or is loose and isn't as easy to run on, ect), and until we see the full ruleset this may be a balancing factor to allow shootier units a chance. I didn't really think FnP needed to be nerfed, but then again I don't see it too often in my area. As for the Wound Allocation, we'll adjust. Again, we don't have the full information just yet so try to not get worked up. It may still be where you take wounds on squad leaders and differently loaded models last and pull casualties from the rest of the squad from the front. We'll see.

Overall interesting, though not really that revealing in the long run (not really much in the way of new stuff outside of the vehicle rules, which means everything hitting moving tanks on 3s (and the tank gets to hit back on 5s? Wait....what?). I'll add it when I get off work today.
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post #567 of 841 (permalink) Old 06-11-12, 07:04 PM
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If these changes are true then my sisters of battle will be a bit more happy and my dark eldar will be sad.
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post #568 of 841 (permalink) Old 06-11-12, 07:12 PM
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via Whitehat
Plastic Plaguebearers & Nurglings, Finecast Blue Scribes in August (amongst what Im presuming is that metal daemons will be released with Finecast Versions.)

Finecast will replace all metal models in the next year (unsure if that means specialist)

6th ed - a few morsels
Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6

Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.

Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...

Vehicles cannot contest (unsure if scoring units in transports can

6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)

Troops are the only ones that can score (including of course 'scoring units')

5+ Cover save for most things including ruins.

Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)

Percentages are *not* in

Wound Allocation is closest to furthest.

Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules

Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)

Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.

Jump Infantry get a free strike at I10 when they charge into combat

Psychic Power Decks using a dice system similar to Fantasy.

Flyers are in.

FNP drops to 5+ Save.

I'm calling it now - Infantryhammer

I freaking love this!

Most of these changes are what I would love to see. More mission variety, easier to demech mech armies, flyer rules, challenges and being more like Fantasy in general all get a big thumbs up from me!


I have recently started a new Blog. I would really appreciate it if you would LOOK AT IT
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post #569 of 841 (permalink) Old 06-11-12, 07:15 PM
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Originally Posted by Zion View Post
Overall interesting, though not really that revealing in the long run (not really much in the way of new stuff outside of the vehicle rules, which means everything hitting moving tanks on 3s (and the tank gets to hit back on 5s? Wait....what?). I'll add it when I get off work today.
You are presuming that they won't change the melee to hit chart. Which thu might, even though it's a little unlikely.

The change to the vehicle rule in any case will make Mcs dead Killy against mech. The random charge range is just a total face palm. What a stupid idea. Why is. Charge range random but regular movement not random? Why add an extra meaningless roll to a game that already has too much rolling? Why add a roll that causes assault units to take a stupid all or nothing test? And 3d6 take away te highest for terrain? That's brutal.Basically say goodbye to ever getting a 6 inch charge thru terrain.

Everything else I like a lot. Maybe I'll get to use my raptors after all...tear.

5+ cover will validate ap 3 in a big way and pseudo validate ap 4 weapons.

Being able to move and shoot gauss will make tesla totally useless. Unless there is a buff to assault weapons.

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)

Last edited by Eleven; 06-11-12 at 07:24 PM.
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post #570 of 841 (permalink) Old 06-11-12, 07:25 PM
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An someone explain to me what this psychic deck system is (don't play fantasy) so I know whether to be mad or not? It doesn't randomize the psychic powers you get does it?

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)
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