Sorry to pipe in like this Jezlad, but the idea of wounds does make quite a bit of sence in terms of real combat. Take modern war for example. a standard 5.56mm round will not provide a single kill shot as it is mainly designed to penitrate light body armor and tends to be going as such a high speed to punch thru the target in question. Now, I am an ammo troop, not a combat troop. If I get shot, I for one will be thinking about my wife and kids, and am going to hit the dirt and call for medical evac: one wound. If I am in an Alamo situation where evac is not an option, I would say that I would be good for two wounds, at least for the battle. I would most likely die of blood loss near the end of the battle. Special Operations groups or Elite troops would be trained to resist pain and to understand that a limb wound so long as it did not restrict mobility can be ignored until the mission is compleated.
So if you want realism you need to ask yourself how do you accurately depict the same round in the event of a limb shot, gut shot, or head shot? When I am in a situation where death or victory is my only option I am going to fight thru the pain, where if I know quarter and medical care will be provided, I will step out of the fight in the event of a wound. Is that situation a matter of wounds or toughtness? What about the crazy MFers who can fight thru a broken back and all else?
How can you account for the stories on that site in a game mechanic?
I for one feel that the miniwargaming system is not my cup of tea, as I like the simple system that GW has provided is more my speed. I would however love a more RP style war game but I seem to not have the time for it, something about 4 kids...
As for bullet defence we have plenty for a person. First is movement, that helps alot, anyone who has been thru basic knows the montra "I'm up, they see me, I'm down". After that we have a chest and back plate system that weighs about 60 pounds. Its heavy as hell but it will stop a .50 cal shell under the right conditions. (like god deciding he likes you that day.) The helmet is really to stop frag and falling debris not a bullet for the most part.
I do have to say that cover is overstated. Most AR rounds will punch thru a car door let alone foliage. I know GW says that is about it being harder to hit the dude not about stopping a round.
My point in this wall-o-text is that you cannot be 100% accuracate in your simulation of actual war. You cannot account for the emotions and feelings of being at war. When me an my buddies came under fire in afghanastan(sp) I was a younger airman and decided it would be funny to have a foot race to the bunker. The older guys ran inside first to grab armor and rifle, others got a radio to call the attack in. (the rockets hit about 250 yards north of us.) We all acted according to our training, but flavored with our own personalities. Sorry about the text wall. just my two pennys.