Yet another short history of battle sisters for those that don't know. Did this from memory so I apologize if I make an error.
Codex SOB, 2nd edition. Sisters were a possible add on to an existing imperial force. "Could" be used to create an army of their own in the codex.
**In fluff they were the fanatical army of the ecclesiarchy with convents spread across the galaxy. Mostly orphans raised from childhood to be Zealous warriors in the service of the god-emperor**
Codex: Chapter approved, early-ish 3rd Edition. Gained full army status. Lacked ANY long (over 36" and that was only heavy bolters) ranged fire support except hunter killer missles. Battle Sisters Vs Dominions(did they exist in that one?) VS Retributors were very distinct and all were fairly useful in their roles.
**Fluff mostly the same, added one line about the Witchhunter branch of the inquisition requisitioning them for purges. Still mostly fanatical church ladies.**
Codex Witchhunters. Late 3rd early 4th?
**In an attempt to get the three ordos done, Sisters of Battle were slapped into the inquisition, instead of remaining the army of the church, it seemed they were getting used more by inquisitors. The codex completely ignored previous fluff and the fanatical hatred the Sisters have for psychers, allowing sanctioned psychers in the army. It added some new interesting- but ultimately useless due to the way rage worked- units that fit the sisters fluff such as the flagellants and penitent engines, beefed up fire support in the form of the exorcist from the forge world rules, but it made the retributors obsolete. Not only were they unable to carry four heavy flamers for roasting fun, they could not compete for a slot/points with the exorcist. It missed an opportunity to make celestians actually semi-useful in close combat by giving them all a sarissa, and the rules for either 4th or 5th edition nerfed pistols which made seraphim much less effective.**
White dwarf codex- Late 5th
**Made them fanatical nuns again, the army of the church. Many old time Sisters players rejoiced. Newer players who didn't get it cried for their lost inquisition. Fixed some problems, left others alone, created new ones, made the army bland and not competitive in play. Nerfed one of the sisters two unique vehicles into near uselessness. Nerfed Seraphim even more by restricting them to a standard hit and run, though it did fix the problem with pistols and dual wielding. Other stuff.**
Last edited by Purge the Heretic; 12-12-11 at 04:55 PM.