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post #1 of 19 (permalink) Old 11-27-11, 05:09 AM Thread Starter
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Default Necron FAQ Soonish?

I was just checking GW's site and it seems like the old Necron FAQ and Errata file has been pulled sometime in the past couple days. May be just to avoid confusion with the new rules or may be that the new FAQ is almost ready to go up. Only time will tell.
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post #2 of 19 (permalink) Old 11-27-11, 07:54 AM
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Well with the new codex the old FAQ would be rather pointless to clarify rules that don't exist. And you can't have Frequently Asked Questions when they are only recently asked.

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post #3 of 19 (permalink) Old 11-28-11, 06:56 PM
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Though I don't believe that there will be a necron FAQ any time soon, it does amuse me that GWS fans trust the rules writers so little that they expect an FAQ to clarify problems only 1 month after the release.

In my opinion, it would be nice if there had to be new codices released before there are problems with a codex just released. However, I remember when I first read the newcrondex and though some of the things were written a little bit ambiguously. I think if a rule appears ambiguous to a fan upon the first read, they should take that rule into question. I also always wonder if some things are lost in translation because I'm American, but I would like to think that it's not a problem.

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post #4 of 19 (permalink) Old 11-29-11, 11:57 PM Thread Starter
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Originally Posted by Eleven View Post
Though I don't believe that there will be a necron FAQ any time soon, it does amuse me that GWS fans trust the rules writers so little that they expect an FAQ to clarify problems only 1 month after the release.

In my opinion, it would be nice if there had to be new codices released before there are problems with a codex just released. However, I remember when I first read the newcrondex and though some of the things were written a little bit ambiguously. I think if a rule appears ambiguous to a fan upon the first read, they should take that rule into question. I also always wonder if some things are lost in translation because I'm American, but I would like to think that it's not a problem.

Well you hit the nail on the head. If someone can, upon first reading the codex, immediately spot errors and ambiguity like you and I did then it doesn't exactly lend the writers any credibility.
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post #5 of 19 (permalink) Old 11-30-11, 10:29 AM
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Originally Posted by Eleven View Post
Though I don't believe that there will be a necron FAQ any time soon, it does amuse me that GWS fans trust the rules writers so little that they expect an FAQ to clarify problems only 1 month after the release.
^this, give it time for the dust to clear, they'l be at least an FAQ soon,

Errata, can't tell as this MAY have been written with 6th in mind, like ork & chaos were for 4th/5th

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post #6 of 19 (permalink) Old 11-30-11, 10:54 AM
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do we have any examples of ambiguous rules in the cron dex?



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post #7 of 19 (permalink) Old 11-30-11, 11:02 AM
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do we have any examples of ambiguous rules in the cron dex?
Doom Scythes death ray ability (p.50).
"To fire the death ray, nominate a point on the battlefield anywhere within the weapon's range, then nominate a second point within 3d6" of the first. Then, draw a straight line between the two points. Every unit (friendly or enemy) underneath the line suffers a number of hits equal to the number of models in the unit underneath the line."

I can see this as taken two ways: for example, tac squad 1 has 10 models, 2 are struck by the death ray line. Does is take 10 hits (as could be seen by a literal reading of "number of hitd equal to the number of models in the unit underneath the line) or just the 2 models (as the models underneath the line).
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post #8 of 19 (permalink) Old 11-30-11, 11:02 AM
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Quote:
Originally Posted by bitsandkits View Post
do we have any examples of ambiguous rules in the cron dex?
this, what are these vague fuck ups?

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post #9 of 19 (permalink) Old 11-30-11, 11:08 AM
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Quote:
Originally Posted by Callistarius View Post
Doom Scythes death ray ability (p.50).
"To fire the death ray, nominate a point on the battlefield anywhere within the weapon's range, then nominate a second point within 3d6" of the first. Then, draw a straight line between the two points. Every unit (friendly or enemy) underneath the line suffers a number of hits equal to the number of models in the unit underneath the line."

I can see this as taken two ways: for example, tac squad 1 has 10 models, 2 are struck by the death ray line. Does is take 10 hits (as could be seen by a literal reading of "number of hitd equal to the number of models in the unit underneath the line) or just the 2 models (as the models underneath the line).
nothing vague about that rule, tac squad gets 10 hits,it never mentions anything about the number of models touched by the line. clearly states "equal to the number of models in the unit"



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post #10 of 19 (permalink) Old 11-30-11, 11:28 AM
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Quote:
Originally Posted by bitsandkits View Post
nothing vague about that rule, tac squad gets 10 hits,it never mentions anything about the number of models touched by the line. clearly states "equal to the number of models in the unit"
Erm except you are flat wrong.

The rule

Quote:
To Fire the death ray,.....

...Every unit (friendly or enemy) underneath the line suffers a number of hits equal to the number of models in the unit underneath the line.
It doesn't just vaporise whole units, you would have to be truly derpy to think that. Use your big boy reading skills and the truth becomes apparent, hits equal to the number of models in the unit under the line, not the number of models in the unit. Hurrrrrr.

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