Bruva I am hit!
Join Date: Aug 2010
Location: Colonial Heights, VA
One, the lack of persistent servers mean that players have to rely on the host's connection to keep playing, and among other issues, switching hosts mid-game brings the game to an abrupt halt. Lag and FPS slowdown are common - the latter of which, normally being a hardware or client-side software issue, is not present in single player (i.e. it's a problem with the game, not with the comp).
Two, somewhere along the line, every player in the game realized they could get quick and easy kills with Lascannons, Plasma Cannons, Vengeance Launchers, Meltaguns, and Thunder Hammers. A few stick to the Bolter + Kraken Rounds + Targeter, but the game has become Counter Strike-esque - basically a race to see who can shoot first and who can get the most one-hit kills. This has robbed the game of much of its adrenaline and indeed much of its premise - I feel less like a Spess Mehreen and more like a Counter Strike player with an AWP.
The multiplayer just isn't fun. Now that THQ has gone under, any hope of Relic trying to patch, balance, or otherwise administrate it is gone as well. That's my take on it, anyhow.
EDIT: Or it could be because the bulk of players haven't gotten on yet. Pick one. Pick both, even.
Homebrew stuff for your viewing pleasure:
The Stormhunters Fluff
- Updated 10/07/13
The Rust Legion Fluff
- Updated 5/19/13
Rules - Updated 12/9/10
Last edited by Protoss119; 10-30-13 at 03:19 PM.