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post #1 of 3 (permalink) Old 09-03-17, 12:50 PM Thread Starter
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Default Cult of the Armoured Serpent

An offshoot of the Coiled Serpent, this cult has instead infiltrated an Astra Militarum regiment. I want to build this in a way that will allow me to use both the Genestealer and Militarum codexes, so for now this list is out of the Genestealer Index and all models will be genestealer rules with converted Militarum models.

I want some feedback on this list before I invest heavily on any kits though.

Primus: ... 76
Iconward: ... 53

10 Neophytes: Lasguns, Autocannon Crew ... 75
10 Neophytes: Lasguns, Autocannon Crew ... 75
10 Neophytes: Lasguns, Autocannon Crew ... 75
10 Neophytes: Lasguns, Autocannon Crew ... 75

Cult Scout Sentinel: Missile Launcher ... 55
Cult Scout Sentinel: Missile Launcher ... 55
Cult Scout Sentinel: Missile Launcher ... 55

Cult Leman Russ: Exterminator Autocannon, Heavy Bolter ... 165
Cult Leman Russ: Exterminator Autocannon, Heavy Bolter ... 165
Cult Leman Russ: Exterminator Autocannon, Heavy Bolter ... 165
1089


Magus: ... 73
Iconward: ... 53
Iconward: ... 53

20 Neophytes: Lasguns, Leader with Cultist Knife ... 100
20 Neophytes: Lasguns, Leader with Cultist Knife ... 100
20 Neophytes: Lasguns, Leader with Cultist Knife ... 100

Cult Scout Sentinel: Missile Launcher ... 55
Cult Scout Sentinel: Missile Launcher ... 55
Cult Scout Sentinel: Missile Launcher ... 55

Cult Leman Russ: Exterminator Autocannon, Heavy Bolter ... 165

Cult Chimera: Multi Laser, Heavy Bolter, Lasgun Arrays ... 93




1,991 points. 2 Detachments, 9 Command Points.

So, opinions? Is this over the top? not enough? Do any counter strategies instantly spring to mind?


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post #2 of 3 (permalink) Old 09-03-17, 07:47 PM
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One proposed adjustment, that's 5 HQs, 7 troops, 6 Fast Attack, 4 Heavy Support. With 2 Batallions, that means you have a spare HQ to split off with which you can form three Scout Sentinels into an Outrider Detachment, or 3 Leman Russ tanks into a Spearhead. Free extra CP.

Anyway... on to the actual units. My first thought was that the list seems horribly vulnerable to an enemy with dedicated CC squads. Neophytes are essentially Guardsmen, and there's no squad of Purestrains around to keep people honest. However, you've got the Cult Ambush so you'll probably be able to get the drop on things.

I'm honestly not sure of how it will all play out. Deployment is going to get funky and I'm thinking most games will get decided early on.

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post #3 of 3 (permalink) Old 09-04-17, 08:05 AM Thread Starter
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Quote:
Originally Posted by Shandathe View Post
One proposed adjustment, that's 5 HQs, 7 troops, 6 Fast Attack, 4 Heavy Support. With 2 Batallions, that means you have a spare HQ to split off with which you can form three Scout Sentinels into an Outrider Detachment, or 3 Leman Russ tanks into a Spearhead. Free extra CP.
That is true.

Quote:
Originally Posted by Shandathe View Post
Anyway... on to the actual units. My first thought was that the list seems horribly vulnerable to an enemy with dedicated CC squads. Neophytes are essentially Guardsmen, and there's no squad of Purestrains around to keep people honest. However, you've got the Cult Ambush so you'll probably be able to get the drop on things.

I'm honestly not sure of how it will all play out. Deployment is going to get funky and I'm thinking most games will get decided early on.
Yea, I'm pretty sure the first two turns are going to be the deciders for most games with this list. It's gonna be heavy pressure on those autocannons and heavy bolters to thin out enemy heavy infantry as early as possible, and those blob squads in the Magus' detachment to form a solid if temporary shieldwall against charging units.

I know that deep striking assault units are going to be pretty devastating, but short of breaking the theme there aren't a lot of counters to this problem. I was considering converting ogryns and counting them as abberants, but even that would be of limited help.


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