I disagree with Arkhan needing his "flying chariot". It makes more sense to stick him in a block of chariots for protection rather than let him be out by himself. I'd also personally get a Tomb Herald in there with a dragonhelm and a Dawnstone. Given that 2+ reallocation of wounds to the tomb herald and dragon helm, light armor, chariot, shield... thats a rerollable 3+ armor save with a 6+ regen save, and 2 wounds to get through. so thats 5 wounds total to try to kill Arkhan with his ability to regain wounds in close combat.
Ramhotep makes the most sense when using a single animated construct, typically either a Necro Knight or a Necrosphinx.
Big fan of archers. Nuff said.
Skeleton Warriors are nice with a prince and a Necrotect. Tomb Guard are widely considered better but I find it hard to disapprove the killing power of a large block of spear warriors.
Not a big fan of the Warsphinx or the Necro Knights. If I was going to drop a unit behind the enemy to make them turn and fight, I think I'd go with Scarabs.
I'd inclured a priest of Lore of Nehk and a priest of Lore of Death. Gaining power dice from the Lore of Death is pretty easy. If you're going with Arkhan, you should be dominating the magic phase.
Hive Fleet Tarasque/The Black Legion of Khemri
Minor Wins: 0/0
Minor Losses: 1/0
Last edited by Lord Azune; 01-22-12 at 06:06 AM.