Orcs. THey are a strong starting team. AV 9 makes them hard as nails. AG 3 means most of them can pick up the ball. Cheap linemen make them replaceable. 4 Blitzers are the perfect ball runners. 4 Black Ork blockers are nasty on the line. 2 Goblins and Morg n' Thorg make turn 1 scoring possible. Access to secret weapons like the Fanatic make them deadly to higher strength teams like Khemri.
Orcs are a winning team. I play orcs and always make it to the playoffs for our leagues.
Wisdom means having the ability to admit what you do not know. - Me
Mother nature does not give do overs. - Me too
Last edited by pathwinder14; 08-17-09 at 02:39 AM.