Specialist Games Overview Creation - Page 6 - Wargaming Forum and Wargamer Forums
Specialist Games The place to post for Necromunda, Bloodbowl, Mordheim, Gorkamorka and other such games

Reply
 
LinkBack Thread Tools Display Modes
post #51 of 57 (permalink) Old 11-25-11, 10:30 PM
Unhinged Hobo
 
GrimzagGorwazza's Avatar
GrimzagGorwazza's Flag is: England
 
Join Date: Aug 2010
Location: Hampshire, UK
Posts: 2,341
Reputation: 70
Default

Gorkamorka

Overview
Gorkamorka is an intuitive skirmish battle game fought between two or more warbands in a bid to scrape the meagre resources from the planet before your opponents does. It is set on the desert world of Gorkamorka where ork bands vie for resources and try secure their passage off of this Mork forsaken hellhole. Like Necromunda before it, Gorkamorka is a campaign based game where warbands will develop and change depending on how they perform in battle. Leaderships and loyalties will shift, weapons will be replaced and rivalries will form between warbands as each tries to become the top dog.

Background

The world of Angelis was a deadworld long before an ork space hulk crashed into the planet surface. Forced to rebuild their spacecraft from the wreckage so that they might rejoin the great waagh, it wasn't long before infighting broke out amongst the greenskins and ushered in a new era for the planet. The infighting became a religious war amongst the orks with some believing that the space craft which they were building was an embodiment of the ork god Gork and others believing it was Mork. In the end the war culminated in the destruction of the ship and an uneasy truce between the two factions.

Gorkamorka (or Morkagorka depending on your point of view.) is the name that the orks have given to both the space ship which they are constructing and the planet upon which they have landed.

Now led by a collection of big meks, the ork bands ride out into the desert to gather resources from the wreckage that was once joined to the space hulk when it initially crashed. This scrap is richly prized by the big meks who reward mobs which consistently bring back good loot with a guaranteed passage on board Gorkamorka when the waagh is once again launched into the stars.

Unfortunately the truce doesn't hold true once the warbands are out of sight of Mektown (the only population centre on the planet) and warbands battle each other for the choices pieces of scrap to ensure that they and not their rivals get to make up the new crew of Gorkamorka.

Differences to Warhammer 40,000

The main difference between Gorkamorka and 40k is that while 40k is fought between two large armies; Gorkamorka is fought on a much smaller scale usually with no more than twenty models per warband. Based on Warhammer 40,000 2nd Edition system the rules are slightly more in depth then the current core rules. Models will have to take into account psychological effects such as hatred and fear whilst at the same time stickbombs are actually capable of being thrown and causing damage to a warrior. However with the exception of the close combat phase the games main rules run more or less parallel and can be picked up relatively easily. Models do not use coherency and can roam where they please, running, hiding or lying in overwatch, waiting to ambush their rivals with a hail of gunfire.

Differences to Necromunda
Whilst both Necromunda and Gorkamorka share a core set of rules and indeed play very similarly there are a few core differences that alter the play style of the two games.
Necromunda is set in an urban labyrinth, with crates, oildrums, stairs, girders and rubble inhibiting line of sight and making for a claustrophobic, close quarter gunfight reminiscent of so many classic western films.
Gorkamorka is a vast sweeping desert with sand dunes, and half buried wreckage. It very rarely is played with multiple floors and includes rules for fielding vehicles as well as rules for crashes, rams and engine explosions. If Necromunda is a western, Gorkamorka is grand theft auto.


What Makes the Game Fun
Whilst the core rules for Gorkamorka revolve around the orks, this actually works in its favour by injecting a good level of comedy into the game. Mob members who take wounds in a game can risk the attention of the local Doc, though many are the tales of boys who were shot in the foot and returned to their warband with a brand new steel skull. Damaged vehicles might develop an annoying squeak that reduces the leadership of those riding her. Valuable members might get captured or ousted from their position in the mob by a more charismatic leader. All of this leads to extremely cinematic games with each member of your warband developing their own character and making you want to see how they do in the next fight.

Required Items and Costs
Gorkamorka is no longer available from games workshop, even in PDF form (correct me if I am wrong here people). It is however reasonably easy to pick up cheaply second hand. Also the development of new plastic ork kits and vehicles means that your warbands will now look better than ever and models will be easier to convert to represent the various weapons and bionics which they might accumulate.

Playable Warbands

There are five core playable warbands within Gorkamorka.

Gorkas: Gorkas are orks which revere Gorkamorka as an aspect of the ork god Gork. As such they fight using Brutal cunning and will tend to specialise in skills focussed on weapons and combat.

Morkas: Morkas believe that Gorkamorka represents the ork god Mork and fight using Cunning brutality. This leads to a larger number of sneaky and specialised skills, particularly in the field of driving vehicles.

The Digganob Warbands

Digganob is an expansion for the core Gorkamorka game which added more background, weapons and scenarios to the mix. It also included three new types of warband with which to take to the wastelands.

Rebel Grots: Grots will never be allowed to leave Angelis, they are the only greenskins on the planet that are unable to earn their passage aboard the vessel when it finally departs. Fed up with their lot, some grots led a revolution and to this day rebel grots flock to the banner or the Gretchin Revolutionary committee in an attempt to earn equal rights for gretchin. Rebel grot armies don't possess the ability to build or maintain ork vehicles, so instead they have developed a range of simple, crank or wind powered creations with which to take their fight to the orks.

Diggas: The diggas are the feral descendants of human surveyors who were excavating underground tunnels when the space hulk hit the planet. As such they remained more or less unharmed and whilst they slowly lost their culture over the eons since the crash they are still physically very human. Diggas have since started trading with the orks and are constantly trying to prove that they are just as tough as their greenskin neighbours. Diggas are weaker than orks physically but make up for this with sheer numbers.

Muties: When the Space hulk crashed some of the humans surveyors were able to survive by taking cover within their own vessel. Over time, however, radiation twisted the inhabitants and left them as mutated parodies of their former selves. The most technologically advanced group on the planet the muties are few in number but make up for this weakness with resilience and advanced weaponry. Riding into battle on their riding beasts, muties tend to cause horrific casualties in games which they are present.

GrimzagGorwazza is offline  
Sponsored Links
Advertisement
 
post #52 of 57 (permalink) Old 12-22-11, 11:44 AM
Senior Member
 
Red Corsairs's Avatar
 
Join Date: Jun 2008
Location: The United Kingdom
Posts: 5,674
Reputation: 3
Default

Wolf_Lord_Skoll, is this still going mate? I was thinking of doing a write up for Mordheim and Battle of the Five Armies.

Regards,
Jake.
Red Corsairs is offline  
post #53 of 57 (permalink) Old 12-22-11, 07:21 PM
Senior Member
 
Graf Spee's Avatar
Graf Spee's Flag is: Germany
 
Join Date: Apr 2009
Location: Emperor forsaken place
Posts: 723
Reputation: 2
Default

@ GrimzagGorwazza: Good one! Cheers

@ Red Corsairs: just do it.

There is no such thing as too many tanks.

Support NetEpic GOLD at the EPICentre.

my tutorial for making rivets:
https://www.heresy-online.net/forums/...110#post445110
Graf Spee is offline  
 
post #54 of 57 (permalink) Old 12-23-11, 12:24 PM
Senior Member
 
Red Corsairs's Avatar
 
Join Date: Jun 2008
Location: The United Kingdom
Posts: 5,674
Reputation: 3
Default

Quote:
Originally Posted by Graf Spee View Post
@ Red Corsairs: just do it.
I was probably going to anyway, but the way I figured it there's no harm in asking anyway

Regards,
Jake.
Red Corsairs is offline  
post #55 of 57 (permalink) Old 01-01-12, 04:49 AM Thread Starter
Senior Member
 
Wolf_Lord_Skoll's Avatar
Wolf_Lord_Skoll's Flag is: Australia
 
Join Date: Jun 2008
Location: Australia
Posts: 4,461
Reputation: 1
Default

Yeah mate, it's still going, I've just been extremely busy the last couple of weeks, jsut started full time work O_O
Wolf_Lord_Skoll is offline  
post #56 of 57 (permalink) Old 01-01-12, 10:09 AM
Senior Member
 
Red Corsairs's Avatar
 
Join Date: Jun 2008
Location: The United Kingdom
Posts: 5,674
Reputation: 3
Default

I'll get working on something soon, I have a couple of other things I need to get done first.

Regards,
Jake.
Red Corsairs is offline  
post #57 of 57 (permalink) Old 02-24-12, 09:35 AM
Senior Member
 
Red Corsairs's Avatar
 
Join Date: Jun 2008
Location: The United Kingdom
Posts: 5,674
Reputation: 3
Default

I've not gotten round to writing anything yet. Had lots of other things that I've been doing and still have a fair few things going on, but I'll get around to it at some point in the future (near future I hope).

Regards,
Jake.
Red Corsairs is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Tabletop Wargames > Specialist Games

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome