My Epic Draft C&C please.
GW released Adeptus Titanicus in 1988 thus Epic was born. The Game was set during the Horus Heresy and in voled players battling with customizable Warlord Titans. Infantry tanks artillery etc where added with the release of Space Marine 1st edition).
The game was quite complex as each infantry stand, consisting of five men shot separately and in some cases had different weapons.
More units where added in White Dwarf articles and they where all bound in one volume Codex Titanicus. Which also introduced Orks and Eldar in the fray. More races where included including Imperial Guard, Chaos (other than the traitor marines) and Squats.
Space Marine (2nd edition) released in 1991 simplified the basic rules, but added many special abilities (character) to the armies. Expansions soon followed, Renegades Eldar and Chaos rules, Armies of the Imperium Space Marines and Imperial Guard, Ork and Squat Warlords and finally Tyranids.
Titan Legions was release in 1995. This game tweaked the old 2nd edition rules but did little to add to the system aside from some nice new models and another Imperial army namely that of the Tech Guard and Knight Households.
In 1997 GW release Epic 40 000. A brand new game that brought the Epic universe from the Horus heresy to the year 40 000. The games mechanics were completely re vamped and many of the various special rules and abilities of the game where removed in favour of a more streamlined game. The game did OK with new gamers but bombed with veterans Epic gamers as they say many of their army specific rules and abilities where reduced to a stat line in a book with virtually no difference between pieces except for what the model look like.
Shortly after its release Epic 40K was dropped from the main line and relegated to Specialist Games.
Epic Armageddon was released in 2004 but changed little from Epic 40K. Epic Armageddon allows you to play Space Marines, Imperial Guard, Orks, Eldar, and Chaos.
Unlike 40k and WHFB all measurements in Epic are done in Metric. The turns consist of the standard GW fair: Movement, Close Combat, Shooting, and End Phases. Players control whole regiments of troops instead of the small skirmishes that you control in 40k. Epic battles represent invading armies, complete with companies and batteries it is literally combat on an "Epic" scale.
Unfortunately larger games can get bogged down, but for the most part it is a moderately paced game. Falls somewhere in between a small Apocalypse game and a medium sized Fantasy game for time to play.
What made the game fun
It is the only game where you can field an entire Space Marine Chapter and have it all fit on a 6' x 4'' table edge and then pack away in something smaller than a shoe box. Titans larger than skyscrapers entire Ork Waaghs, large Eldar Warhosts are just some of the reasons this game was very popular during the 1990's. Also the challenge of painting and modeling pieces that where on average just 6mm high.
Required Items and cost
Ebay is your best bet for finding rules and pieces. Some on line games stores still the odd piece but they are hard to find. You can still purchase Epic Armageddon pieces and rules the Specialist games but it can be very expensive for beginners.
This link will take you to find everything you need to get started, rules, armiylist etc.