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Specialist Games The place to post for Necromunda, Bloodbowl, Mordheim, Gorkamorka and other such games

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post #11 of 57 (permalink) Old 12-10-08, 06:47 AM Thread Starter
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Okay i have completed a Draft for Necromund. Here it is:

NECROMUNDA

OVERVIEW
In Necromunda, the players take control of a hive gang in the 41st Millennium, and follow the gang as they defeat, or are beaten by, rival gangs, mutant rebels or bounty hunters. Necromunda is a skirmish game, and also primarily a Campaign game, in that it is funnest when each battle actual means something for your gang, from gaining more credit for new weapons or fighting to defend one of your territories.

DIFFERENCES TO WARHAMMER 40,000
Necromunda is based on 2nd Edition rules, so there are a few differences between the two. Some noticeable ones are the short and long weapon ranges, grenades that actual cause damage and characters being knocked to the ground after suffering hits. As a Skirmish game you only have a small amount of models, usual gangs are about a dozen or so strong. Also models don’t have to form up into units, instead they are free to roam the battlefield. However when the bullets start to fly, those without friends will commonly dive to the ground to protect themselves. Necromunda is a campaign game, so as you play more games, your characters can improve.

WHAT MAKES THE GAME FUN?
Necromunda is a fun game, as each model you have is an individual. You watch them conquer their enemies and get defeated by rivals. After games, you gain experience and then your characters grow, gaining new skills and equipment.

REQUIRED ITEMS AND COSTS
The rules for Necromunda are free and can be downloaded here. The Necromunda models are mostly metal, so buying them can be a bit expensive. However, a skilled converter can turn a normal box of Warhammer 40k guardsmen into a gang. Other than that, a normal war hammer 40k table will do, with lots of urban scenery.

DIFFERENT PLAYABLE GANGS
There are 6 standard gangs to chose from. All these gangs are fairly similar, differing only in skills and weapon options to begin with. In addition there are several other gangs including the law-keeping Enforcers, the mutant Ratskins as well as the mutant Scavvies, the Redemptionists, which has two different ‘sub-varieties’ and the unique Spyder gangs.
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post #12 of 57 (permalink) Old 12-10-08, 02:39 PM
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Not a bad overview, but somehow it doesn't really capture the excitement of the game. The things you (repeatedly) mention as being fun as the fact that your gang grows and changes between games - but it doesn't really mention what's fun about the actual games themselves. What makes it different and/or more fun than Kill-team for instance? It doesn't give a taste of the fact that you're playing as the lowest of the low - scum fighting for territory in the hope that they'll be able to advance within their house and gain respect and power. It just sounds like 40k but with less models.

It'd also be worth describing the gangs in a bit more detail so people get a taste for them, explain what's unique about Spyrers, what makes scavvies or ratskins different to the 'standard' gangs. Explain what sorts of weapons gangs can use, why battlefield weapons like heavy bolters are so prevalent in Necromunda. At the minute they all sound very similar and hence a bit boring. What about special characters, bounty hunters and other hired guns? Maybe mention Kal Jericho and point people at his adventures in Warhammer Monthly on the BL site as inspiration.

You mention the rules are different to 40k and give a few example of how they're different, but you don't mention why and how those differences work well in Necromunda and make it as fun as it is.

Also, you make it sound as if it's quite an expensive game to play, but a starting gang is only about £20 - so you could get two gangs and start playing for less than the cost of a couple of boxes of 40k squads or vehicles.

It'd also be worth pointing people at other useful resources - forums and websites that can give them more information about the game. Is there a Necromunda fanzine?

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post #13 of 57 (permalink) Old 12-18-08, 12:10 AM Thread Starter
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Okay, sorry everyone, have been working on fixing up my Necromunda one (still not totally done ) But we still need more help! If you would like to help, just post here or PM with your intentions! Thank you for your co-operation.
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post #14 of 57 (permalink) Old 12-22-08, 10:40 PM
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W_L_S-BB finished and posted. Let me know if anything needs to be changed.
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post #15 of 57 (permalink) Old 01-06-09, 10:29 PM
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My Epic Draft C&C please.

Epic

Overview

GW released Adeptus Titanicus in 1988 thus Epic was born. The Game was set during the Horus Heresy and in voled players battling with customizable Warlord Titans. Infantry tanks artillery etc where added with the release of Space Marine 1st edition).

The game was quite complex as each infantry stand, consisting of five men shot separately and in some cases had different weapons.

More units where added in White Dwarf articles and they where all bound in one volume Codex Titanicus. Which also introduced Orks and Eldar in the fray. More races where included including Imperial Guard, Chaos (other than the traitor marines) and Squats.

Space Marine (2nd edition) released in 1991 simplified the basic rules, but added many special abilities (character) to the armies. Expansions soon followed, Renegades Eldar and Chaos rules, Armies of the Imperium Space Marines and Imperial Guard, Ork and Squat Warlords and finally Tyranids.

Titan Legions was release in 1995. This game tweaked the old 2nd edition rules but did little to add to the system aside from some nice new models and another Imperial army namely that of the Tech Guard and Knight Households.

In 1997 GW release Epic 40 000. A brand new game that brought the Epic universe from the Horus heresy to the year 40 000. The games mechanics were completely re vamped and many of the various special rules and abilities of the game where removed in favour of a more streamlined game. The game did OK with new gamers but bombed with veterans Epic gamers as they say many of their army specific rules and abilities where reduced to a stat line in a book with virtually no difference between pieces except for what the model look like.

Shortly after its release Epic 40K was dropped from the main line and relegated to Specialist Games.

Epic Armageddon was released in 2004 but changed little from Epic 40K. Epic Armageddon allows you to play Space Marines, Imperial Guard, Orks, Eldar, and Chaos.

Game play

Unlike 40k and WHFB all measurements in Epic are done in Metric. The turns consist of the standard GW fair: Movement, Close Combat, Shooting, and End Phases. Players control whole regiments of troops instead of the small skirmishes that you control in 40k. Epic battles represent invading armies, complete with companies and batteries it is literally combat on an "Epic" scale.

Unfortunately larger games can get bogged down, but for the most part it is a moderately paced game. Falls somewhere in between a small Apocalypse game and a medium sized Fantasy game for time to play.

What made the game fun

It is the only game where you can field an entire Space Marine Chapter and have it all fit on a 6' x 4'' table edge and then pack away in something smaller than a shoe box. Titans larger than skyscrapers entire Ork Waaghs, large Eldar Warhosts are just some of the reasons this game was very popular during the 1990's. Also the challenge of painting and modeling pieces that where on average just 6mm high.

Required Items and cost

Ebay is your best bet for finding rules and pieces. Some on line games stores still the odd piece but they are hard to find. You can still purchase Epic Armageddon pieces and rules the Specialist games but it can be very expensive for beginners.

This link will take you to find everything you need to get started, rules, armiylist etc.

http://www.games-workshop.com/gws/co...08&aId=4900003

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Last edited by keytag33; 01-07-09 at 01:43 AM.
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post #16 of 57 (permalink) Old 01-07-09, 12:25 AM Thread Starter
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Great Work! Two things though, what armies cna you currently play as? And adding a link to the pdf rules on the Games Workshop site would be a good idea. They did transfer it over from specialist games right...

Last edited by Wolf_Lord_Skoll; 01-07-09 at 12:28 AM.
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post #17 of 57 (permalink) Old 01-07-09, 01:24 AM
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Wolf Lord I have not been able to find teh rule book pdf on the Canadian, American or British site so I don't think it's around any more. I also made the changes you asked for.


Edit

I found the link about five minutes after I posted this, it is now in the article.

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It's a knife for gods sake, what you been useing to keep your fork company all these years, sharp side, blunt side, what you want a lesson? - Bullet Tooth Tony

Last edited by keytag33; 01-07-09 at 01:41 AM.
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post #18 of 57 (permalink) Old 01-07-09, 02:33 AM Thread Starter
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Nice job! It looks pretty damn good to me! As soon as i put the finishing touches on my necromunda one (a bit of detail of the gangs), then I will start the actual intro thread.

If anyone would like to help out and do one of the other games, just post here or PM me, help will be very much apprieciated.
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post #19 of 57 (permalink) Old 01-07-09, 06:18 AM
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I wish I could help you out, I just started into bloodbowl pretty heavy but I am not qualified to write an article on it to be honest. Maybe after a few dozen more butt kickings (giving and recieving) I will be able to help. Keytag, badass job youhave done on your tutorial now. +rep for your work! Looking forward to seeing this grow into fruitation.
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post #20 of 57 (permalink) Old 01-07-09, 06:49 AM
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Quote:
Originally Posted by djinn24 View Post
I wish I could help you out, I just started into bloodbowl pretty heavy but I am not qualified to write an article on it to be honest. Maybe after a few dozen more butt kickings (giving and recieving) I will be able to help.
Nothing teaches you a game faster than having your butt handed to you a couple of dozen times.

Thanks for the props!! I appreciate it

Virtutis gloria merces

The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair. - Douglas Adams

It's a knife for gods sake, what you been useing to keep your fork company all these years, sharp side, blunt side, what you want a lesson? - Bullet Tooth Tony
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