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post #1 of 15 (permalink) Old 03-04-14, 07:52 PM Thread Starter
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Default Molding tau ships?

Ok: disclaimer... I put it here as it's not a tutorial, or a request for a tutorial... It's asking if it's possible or something... Mods feel free the correct and move wherever, might get it more views , , specialist games suck
Anywho... I *wisely* bought a pair of tau protector cruisers, a custodian, 3 bigger escorts(forgot name whoops) and 4 wardens before gw killed the range
It I want a fleet of atleast 4 protectors to play with friends...
After having looked at eBay non stop for ~2-3months for a decently prized ship, they go about £50 each without P&P- NO WAYYY
So I was wondering if it would be possible to create a (probally green stuff) mold of the ships... It seems simple enough as their quite flat ships
I would then probally sell the genuines for an easy £100 bucks or so to pay for more plastic crack...
But I'm scared that the green stuff will be rather floppy, and the only real experience I've had with GS and molding was molding a loin cloth for a crisis commander...
I was thinking I could create maybe a paper clip frame jiggy for the green stuff, good idea?
Any better ideas or techniques?

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post #2 of 15 (permalink) Old 03-04-14, 09:49 PM
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Assuming you mean making a similar looking original masters to the GW models. Then there are many ways to make moulds. But remember that GW owns the copy write to the model and to make copies even for yourself is illegal.
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post #3 of 15 (permalink) Old 03-04-14, 10:33 PM Thread Starter
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Originally Posted by Spankinginred View Post
Assuming you mean making a similar looking original masters to the GW models. Then there are many ways to make moulds. But remember that GW owns the copy write to the model and to make copies even for yourself is illegal.
Shhh... What they don't know can't hurt
But I don't see another option, I can't afford to spend £100 on two ships... Even for a hobby like this, that's stupid money...

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post #4 of 15 (permalink) Old 03-04-14, 10:38 PM
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Kind of the nature of the beast. The copy right exists so that they own control of their products. If people could copy whenever they felt like, then their product wouldn't be worth much and they'd be out of business. Don't buy it if you can't afford it.

You could go the scratch build route with some bits, ingenuity, and tons of man hours.
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post #5 of 15 (permalink) Old 03-04-14, 10:46 PM
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Even with molding there is still a lot of work getting it right. I challenge you to cut a piece out of a liquid silicone mold with straight lines!

Basically, you're going to spend the same amount of time earning the money (hopefully less, actually) as you are building the product from scratch. Even when I cast stuff there's a knack for getting the putty to the right moistness that the mold will work its best, and barring that there's sometimes between an hour or two to clean and fix anything that went wrong. No, you might not spend 50 pounds on a model, but you might spend 20-30 on the mediums you wish to make the mold with and then you have to get it right, which for me took days of trying different techniques and waiting for GS/Apoxie mixes to cure. The only way you're saving money this route is by making well more than two reproductions to use in your games.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #6 of 15 (permalink) Old 03-05-14, 09:00 AM
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Quote:
Originally Posted by ntaw View Post
Basically, you're going to spend the same amount of time earning the money (hopefully less, actually) as you are building the product from scratch. Even when I cast stuff there's a knack for getting the putty to the right moistness that the mold will work its best, and barring that there's sometimes between an hour or two to clean and fix anything that went wrong. No, you might not spend 50 pounds on a model, but you might spend 20-30 on the mediums you wish to make the mold with and then you have to get it right, which for me took days of trying different techniques and waiting for GS/Apoxie mixes to cure. The only way you're saving money this route is by making well more than two reproductions to use in your games.
Exactly. Assuming you get to learn the proper moldin procedure (that is after 2-3 failed attempts) you will want to cast at least an entire fleet of the buggers. Otherwise, in materials alone, you will spend more than 20 -30 pounds for 2 not-so-good ships. If you, instead, mold 6-8 ships you will have a good return for you efforts, basically spending the 80% for three times the result. (that is, i repeat, if you do manage to cast a proper model...)

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post #7 of 15 (permalink) Old 03-05-14, 01:53 PM
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Suggestion: Find someone with an amazing hand at 3d Modelling, have them design the Protector that way, and take it to a site like Shapeways. Just don't put it out for resale.

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post #8 of 15 (permalink) Old 03-05-14, 02:08 PM
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^ even better yet, find that OCAD friend and change the design ever so slightly so that you can share your results freely.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #9 of 15 (permalink) Old 03-05-14, 04:58 PM Thread Starter
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I've crunched the numbers, and pure money wise, the molding materials will cost me ~£35
The two ships will cost me £50+ at best
And with the molding stuff, I wouldn't just make the two ships and be done with it...
I could cast shoulder pads, weapons, helmets, shields, ETC
And I could make 4 ships from the mold, and sell the origanels, so I could make £50+ from them, so money wise I'll be about £65 positive, if not more so...
And I would do a few moulds of simple stuff before hand, to get my hand in...

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post #10 of 15 (permalink) Old 03-06-14, 04:46 AM
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not sure how big battle fleet stuff is, but could you just proxy some tau drones?

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

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