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post #1 of 9 (permalink) Old 08-08-13, 12:39 AM Thread Starter
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Default The Teralon War

The purpose of this thread is to help manage my gaming group's upcoming BFG campaign. To those taking part, please post a comment letting me know who you are so I can keep track of who's ready. Campaign material soon to follow.
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post #2 of 9 (permalink) Old 08-09-13, 12:43 AM Thread Starter
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Default Campaign Map

Here is the campaign map of Subsector Teralon
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File Type: pdf Sub-Sector Teralon.pdf (390.6 KB, 13 views)
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post #3 of 9 (permalink) Old 08-12-13, 11:46 PM
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I am taking part! But I have yet to decide whether I'll be a good or bad admiral....

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'sparkle-farting unicorns'
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post #4 of 9 (permalink) Old 09-16-13, 01:54 AM
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I will lead the forces of the Imperium in a glorious crusade to drive the forces of chaos back into the eye of terror.
For the Emperor!
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post #5 of 9 (permalink) Old 09-24-13, 08:52 AM Thread Starter
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Here it is, the background story for the Teralon War as well as the first turn. Both Inquisitor Kane and Warmaster Goliath set their forces to securing as many systems as possible, with evil capturing the Deathworld Kromkar and the rebellious penal world of Hael, and good securing the Agriworld Enkra and the mining colony on Fortunis. The pirates were strangely silent this round, but surely they're just biding their time...
Attached Files
File Type: doc BFG campaign rules.doc (29.5 KB, 8 views)
File Type: doc The Teralon War.doc (35.5 KB, 5 views)
File Type: pdf Sub-Sector Teralon Turn 1.pdf (390.7 KB, 1 views)
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post #6 of 9 (permalink) Old 09-24-13, 08:54 AM Thread Starter
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Default Turn 2

In turn 2 we have both the forces of good and evil sweeping headlong towards each other. Good brought a measure of stability to the forgeworld of Nautilla and the Deathworld known as Strife, while Evil subjugated the populations of the Agri-world Verum and the mining colony on Vrascus. But this time the pirates have revealed themselves! In a dastardly show of defiance a renegade fleet crippled Inquisitor Kane's Imperial defence at Strife, while the Ork freebooter raid on Krom-kar was turned aside by the fleet action of Captain Balthazar.

Good Renown: 1-1=0

Evil Renown: 1+3=4
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File Type: pdf Sub-Sector Teralon Turn 2.pdf (390.9 KB, 1 views)
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post #7 of 9 (permalink) Old 09-24-13, 09:12 AM Thread Starter
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Default Turn 3

Turn 3 bears witness to some startling developments. The forces of good establish control over the mighty hub of Port Haven, as well as the ever critical capital world Teralon Primaris. Vendrigoth's body is recovered and honourably buried even as Imperial reinforcements drive the traitor armies out of the main population centres. Meanwhile the forces of evil have brought slavery and death on an apocalyptic scale to the Hive world Steilgart, and in a display of utter contempt for the Emperor, they also pillaged the once-majestic Shrine world Celestia. Once again this round pirates were busy. Mutineer Orks delivered a painful, stompy message to their former Warboss Big-Teef Krunk in the space over Verum, while more offshoots of the green horde were swatted contemptuously aside by the Eldar Legacy Fleet. The two sides draw ever closer to open battle...

Good Renown: 0+5=5

Evil Renown: 4-1=3
Attached Files
File Type: pdf Sub-Sector Teralon Turn 3.pdf (390.9 KB, 5 views)
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post #8 of 9 (permalink) Old 09-29-13, 11:51 PM Thread Starter
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Default Turn 4 Start

Well, what shocking developments on the front lines! In a dastardly move the forces of chaos have toppled the machine cult's government on Nautilla, as the Imperial fleet at Port Haven prepared fortifications and made extended repairs. The fertile fields of Elyssa now burn in devotion to the dark gods, and loyalist forces also moved to the skies over Strife. Lorayne Dorath's renegades have struck at the Imperial supply lines around the world Strife, and they must be fought with all the Emperor's fury!
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File Type: pdf Sub-Sector Teralon Turn 4 start.pdf (391.0 KB, 8 views)
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post #9 of 9 (permalink) Old 03-02-14, 11:15 PM Thread Starter
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Default Teralon War Turn 4 Conclusion

Though it seemed the world of Strife would be left to the mercies of the renegade Dorath's pirate fleet, the Legacy Fleet swept in system just in time to stop them. The raiders were driven back, but not before they crippled the venerable cruiser Black Dawn. Those fleets loyal to the Warmaster have cut deep into the Imperial lines. Will the Emperor see the people of Teralon delivered from the ravages of the Dark Gods, or will all be enslaved to the might of the Imperium's enemies?

Good Repair points spent: 4/8

Good Renown: 5+5=10

Evil Renown: 3
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