Flying in Mordheim - Wargaming Forum and Wargamer Forums
Specialist Games The place to post for Necromunda, Bloodbowl, Mordheim, Gorkamorka and other such games

 
LinkBack Thread Tools Display Modes
post #1 of 5 (permalink) Old 05-11-13, 12:34 AM Thread Starter
Senior Member
 
Xabre's Avatar
Xabre's Flag is: USA
 
Join Date: Dec 2006
Posts: 2,848
Reputation: 72
Default Flying in Mordheim

So a friend of mine is trying to get me to build a few custom Warbands. Mine involves using an 'angel' as a Leader... and I'm curious about rules for flying. I was figuring that he'd get to ignore initiative for climbing, maybe a 'knocked down' save like some undead have against stunned. Maybe a skill they can learn for a 'sweep' attack.

Any thoughts?

Xabre is offline  
Sponsored Links
Advertisement
 
post #2 of 5 (permalink) Old 05-11-13, 11:41 PM
Senior Member
 
neferhet's Avatar
neferhet's Flag is: Italy
 
Join Date: Oct 2012
Location: Over the rainbow
Posts: 3,694
Reputation: 57
Default

As a former player of Mordheim (former because nobody playis it in my area anymore) i can humbly share my opinion:
you can have 2 ways of handling this, a simple way that is just more favorable moving rules (move everywere within 12" for example, jumping, climbing,falling automatic success)
or a more elaborate way, with special abilities, more rule covered movement and some extra goodies.
I'd prefer the simpler one, even because that way you could have a better balance between warbands. So, for me, just a 12" movement, free to go wherever it wants.

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
neferhet is offline  
post #3 of 5 (permalink) Old 05-15-13, 09:05 AM Thread Starter
Senior Member
 
Xabre's Avatar
Xabre's Flag is: USA
 
Join Date: Dec 2006
Posts: 2,848
Reputation: 72
Default

I think I'm going to work with a mix of these.

To start, flying will simply be 'ignore any height differences equal or less than his movement (auto-pass init).

After that, his Special skill list will increase complexity:

Any 'knocked down' result (including recovering from stunned) is ignored on a 3+.

Gain one free attack on any model 'flown' over during the movement phase. (like a vector strike)

... I can't think of any others right now. Possibly one that gives more speed or maneuverability, but I don't want the flying to be overwhelming.

Xabre is offline  
 
post #4 of 5 (permalink) Old 05-15-13, 09:16 AM
Senior Member
 
neferhet's Avatar
neferhet's Flag is: Italy
 
Join Date: Oct 2012
Location: Over the rainbow
Posts: 3,694
Reputation: 57
Default

well, the vector strike is kinda strong...maybe with a fixed strenght? and only one per turn of course.
I like the 3+ save on knoked down, altough is a very powerful ability.
With those two abilities and the auto win init. it is already overwhelming....imo.

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
neferhet is offline  
post #5 of 5 (permalink) Old 05-15-13, 09:29 AM Thread Starter
Senior Member
 
Xabre's Avatar
Xabre's Flag is: USA
 
Join Date: Dec 2006
Posts: 2,848
Reputation: 72
Default

The goal is for the Leader to have 6 skills for his Special tree.

The Vector Strike attack would basically state he can make his cc against a target he flies over, instead of in the combat phase. If you can think how I'd rewrite it, I'm willing to hear it. It's something that I loved on a flying character in D&D, and just felt like it'd be interesting to try and convert.

The save vs Knocked Down was something I was trying to replicate from some other units... I didn't think it was that powerful because it already exists simply in the Helmet (turns Stunned to knocked down) as well as pretty much every Undead. the Undead all turned Stunned into knocked down.. this wouldn't remove the chance at a coup de grace on stunned, just stop knocked down (since he doesn't land).

I also didn't say auto-win Init. I said auto-pass init checks for climbing anything equal to his height. He's flying up there, he doesn't need to climb.

The character is an 'angel' (though baby, this IS mordheim), another skill I had thought of was giving him a shooting attack that counted as a thrown weapon with the flaming special rule.

Xabre is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Tabletop Wargames > Specialist Games

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome