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post #1 of 4 (permalink) Old 09-11-12, 09:15 PM Thread Starter
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Inquisitor Characters for a GM

I am starting (roughly) from scratch in inquisitor. I want to GM a campaign but have a character as well. I know that as GM you can't have a 'main character' of sorts but is an NPC OK? I'd like to know what sorts of characters I could use, and how powerful they should be. On a side note, the players at my gaming club reckon we should use standard 40k miniatures for more character variation, so I'll have access to a lot more minis than the usual Inquisitor lot.

Thanks!

Elliott
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post #2 of 4 (permalink) Old 09-11-12, 09:29 PM
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are you wanting a inquisitor NPC to lead a band of players?

40Kprayers and benedictions

see my guard army here

see my Empire army
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post #3 of 4 (permalink) Old 09-12-12, 04:58 PM Thread Starter
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No, I was thinking along the lines of an ally, not really part of the warband but not against it either. I probably wouldn't use the character in every game though.
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post #4 of 4 (permalink) Old 03-03-13, 05:55 AM
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It's totally okay for a GM to have a 'main' NPC, or neutral character that interacts with the groups. As far as character creation, as you know, =][= has no real limits on how powerful a character can be from the get-go, but everything about a character comes from their background. See what kind of characters your players are making, how powerful they are, etc. and maybe tailor yours based around that. Being a neutral party in Inquisitor can be dangerous. Does he have a retinue of extra muscle (mercenaries, combat servitors) to protect himself? Is he a formidable psyker whose powers grant him considerable mental persuasion? Or is his knowledge and influence so valuable that nobody can afford to kill (or damage) him? Does he help out because he owes a debt to one or more parties? Is he simply trying to manipulate and pit them against one another? Or is he merely a go-between, a middleman for his shadowy masters?

Figure out his modus operandi and give him traits based on that! It can be fun for everyone to design their characters together, but if you, as GM, want to keep a tight lid on certain things, that's fine!
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