wot army u playin(if you kno) because if its hordish you want flamers and it may be wothwhile to put in some elites-if you do i would take a chaplain and put it in that unit. cant go wrong with vets(5 man with 1 or 2 power weapons)scouts would be good also cause im quite sure dark angel shotguns are strength 4-even 10 bs4 str4 shots can be devestating to a unit of guants
Keep in mind its a 400 point game... Vets + Power weapons and Scouts ... I mean from my understanding
90 points for vanilla combat squad x 2 = 180
Company Master = 100 points
(Note the bare minimum to play)
That leaves 120 points left... A vet squad with 1 power weapon is 115 points, with no special weapons. Be a good unit to attach the Chappy to (or commander) but no special weapons.
I might try:
Chaplain - 115 Points
Tactical Squad (10) - 185
Tactical Squad (5) - 105
Total: 400 Points on the button.
Obviously Break up the Tactical squad of 10 marines into 2 packs and separate the flamer and the ML. Attach the Chappy to the Flamer team.
I'm a fan of man power over vechiles but that's just me.
Considering an enemy could in theory field ... what 60 orks + a Big Mek totally 395 points....