Hybrid Space Wolves List/ any advice would be nice! - Wargaming Forum and Wargamer Forums
 
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post #1 of 8 (permalink) Old 10-10-11, 03:09 AM Thread Starter
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Hybrid Space Wolves List/ any advice would be nice!

After some play testing here is what I have come up with and I like it
HQ - 220
RP - MH, JotWW, CotS 110
RP - Bolter LL, JotWW, CotS 110

Elite 308

Dreadnought - 150
Multi-Melta, Heavy Flamer, Drop pod

5 Wolf Scouts - 128
Melta-Gun
Wolf Guard
Combi Melta, Power Fist

Troops - 972
9 grey hunters - 243
Melta, Standard, MotW
Rhino
Wolf Guard
Power Fist, Combi-Melta

9 grey hunters - 243
Melta, Standard, MotW
Rhino
Wolf Guard
Power Fist, Combi-Melta

9 grey hunters - 243
Melta, Standard, MotW
Rhino
Wolf Guard
Power Fist, Combi-Melta

9 grey hunters - 243
Melta, Standard, MotW
Rhino
Wolf Guard
Power Fist, Combi-Melta

HS - 450
Long Fangs - 1x Sergeant 3x Heavy Bolters 2x Plasma Cannons - 145

Long Fangs - 1x Sergeant 4x Missile Launchers 190 W/ Rune Priest
Razorback - Las Plasma

Long Fangs - 1x Sergeant 4x Missile Launchers 190 W/ Rune Priest
Razorback - Las Plasma

1998

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post #2 of 8 (permalink) Old 10-10-11, 03:33 AM
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It looks like a solid list. Forgiving, fairly simple yet has tricks to it.

I think if you made one of the priests more short range oriented and ran him with a hunter squad either with or in substitute of a wolf guard to make use of his force wepon, short range psychic attacks but mostly because of his null ability. There really isn't any better psychic defence any marine can have. Also, are your razorbacks staying in the backfield? If they are concider TL lascannon razorbacks instead for more accurate hitting, plus space wolves are really only at home once they are midfield so the plas shots really won't be in range of much.
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post #3 of 8 (permalink) Old 10-11-11, 12:11 PM
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+1 on what CE5511 said about the RPs but I would disagree on the TL lascannon, the Las/plas choice still leaves you with 1 weapon with a 24inch range after a single weapon destroyed result and not a metal box. I am no way saying that the TL lascannon is bad, just that las/plas is better IMO.

Run all MLs on your LFs again just MO.
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post #4 of 8 (permalink) Old 10-11-11, 04:15 PM
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Seems like a solid list.

I wouldn't have HB in long fangs. ML can deal with infrantry and also have the advantage of being abel to handle mech.

Not sure about podnoughts. Your giving away two easy kill points and you'll most likely only get one TL Multi melta shot off. You have your scouts to dig out a back field vehicle you want to remove. Take a rifelman dread.... must better and cheaper.

Other than that you have a very solid list.

Its worth remembering that if a rhino gets 2/4 result your troops and get out 7.5 inches and then charge. thats a 14.5 inch treat range that can take people by suprise.

The have played against wolves a lot with a similar list (he takes las preds for two of his heavy slots though).... anyways my friend came second in a recent GT. I think you should do well.
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post #5 of 8 (permalink) Old 10-12-11, 09:15 AM
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Quote:
Originally Posted by sickening View Post
+1 on what CE5511 said about the RPs but I would disagree on the TL lascannon, the Las/plas choice still leaves you with 1 weapon with a 24inch range after a single weapon destroyed result and not a metal box. I am no way saying that the TL lascannon is bad, just that las/plas is better IMO.

Run all MLs on your LFs again just MO.
As great as MLs are and being the default LF choice, the PC and HB chocie is a good one. I use it myself to control the midfield and to take out termies or other 2+ save targets. I have used it to great effect against hordes as well doing more damage than my MLs, but you do run the chance of getting burned or scattering. Plus its a little variety and thats what Fluff wolves are all about.

Chaos- Black Legion & Steel Brethren
W:16 D:7 L:9 W:9 D:2 L:5

Eldar Dragon Claws Corsairs
W:16 D:4 L:2

Da Skull Krushaz
W:27 D:2 L:13

Space Wolves
W:14 D:0 L:3
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post #6 of 8 (permalink) Old 10-12-11, 11:42 AM
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I find that MLs are a better all around weapon where the PC is only better against hordes and terminators (but still in no way a bad choice).

"Dreadnought - 150
Multi-Melta, Heavy Flamer, Drop pod"
This is a good choice if you are playing codex marines, with the wolf dex you can find a much better use for the points.
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post #7 of 8 (permalink) Old 10-12-11, 01:10 PM
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Plus the points being cheaper helps. Its more a fluff and variety thing plus i like the way the models look.

Correct on the Dread, for thos points you could get another Scout Squad with melta and two more ML LFs to fill out those squads. or get landspeeders

Chaos- Black Legion & Steel Brethren
W:16 D:7 L:9 W:9 D:2 L:5

Eldar Dragon Claws Corsairs
W:16 D:4 L:2

Da Skull Krushaz
W:27 D:2 L:13

Space Wolves
W:14 D:0 L:3
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post #8 of 8 (permalink) Old 10-14-11, 03:09 AM Thread Starter
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Well after a few mods this list does great and I really like my DP Dread it wins games for me and really 150 pts could give me a few more scouts or something but its more what you like and learning your army/list and knowing the opponents army that wins you games but thanks for the input about TL las and las plas

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