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post #11 of 23 (permalink) Old 05-07-08, 07:45 PM
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You could drop the speeder giving you 150 pts

Add 3 DC with JP
! PF in the Tactical Squad and Assault Squad
Switch the Flamer to a Plasma Gun

That would put you almost on the money in points and supplement your attack power greatly. With the last 5 points you can change from a Chaplain to Lemartes. Get Death mask + 1 W for only 5 points and just name him something else if you want.

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post #12 of 23 (permalink) Old 05-08-08, 03:28 PM Thread Starter
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ok

lemartes-125

assualt squad-power fist,5 man,plasma pistol-195
x2

5 man tactical squad-plasma gun-125

2 att bikes-mm-100

2 att bikes-hvy bolters/mm(?)-100

3 free deathcompany-jump packs-15
4 deathcompany-jump packs-140

990
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post #13 of 23 (permalink) Old 05-08-08, 11:31 PM
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Looks great, Do three squads of A-Bikes two single MM A-Bikes and a pair w/HBs for hordes. How about getting rid of two of your DC to get another 5 members assigned to that Tac Squad. 5 DC w/Lemartes will still do very well at this points level. Just a thought, I really like it though.

P.S. just advice, run your MM A-Bikes alone, and run your HB A-Bikes in groups.

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post #14 of 23 (permalink) Old 05-09-08, 08:37 PM Thread Starter
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if i took out two Dc i would be tempted to go all out and get another assault squad-may as well as if i dont my army will be sumwhat divided
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post #15 of 23 (permalink) Old 05-10-08, 05:59 AM
 
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Just think: Death Company are really powerful units and a squad of 7 can take a hell of a lot down, if you reduce it to 5 then it takes off a lot of power.
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post #16 of 23 (permalink) Old 05-10-08, 06:13 AM
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7 Death Company with Chaplain Lemartes can take down pretty much any unit in the game by themselves. We're talking 28 WS4 S5 I5 Rending Attacks with rerolls to hit plus Lemartes' attacks as well. It isn't uncommon for units of Death Company to completely destroy their enemies before they get to swing back. I recommend hanging onto your 7.
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post #17 of 23 (permalink) Old 05-10-08, 05:25 PM Thread Starter
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ok another revised list-i had an idea i may as well drop tac marines(losin one death company but 24 rerollable rending hits with lemartes is enogh at 1000 point surely) so i put in a ball pred-this meens if it ever needs to it can keep up with the rest whereas the tacs would be ignored as they could pop a guy or two a turn

lemartes-125

assualt squad-power fist,5 man,plasma pistol-195
x2

2 att bikes-mm-100

2 att bikes-hvy bolters/mm(?)-100

baal predator-heavy bolter sponsons-125

2 free deathcompany-jump packs-10
4 deathcompany-jump packs-140
990

any better(please tell me if ive f****d it up more)
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post #18 of 23 (permalink) Old 05-10-08, 06:35 PM
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Quote:
Originally Posted by z4ch001 View Post
i prefer devs cause they are great for taking out any infantry- although my main worry is anti-tank im screwed if i came up against armoured company -Any suggestions
Take the devs, use missile launchers. They are great fer smakkin hordes, and fer blastin waggons. dey cost less too
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post #19 of 23 (permalink) Old 05-10-08, 07:20 PM
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Devs DONT cost less for BA. Attack bikes are cheaper and definately a better option.
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post #20 of 23 (permalink) Old 05-11-08, 12:04 AM
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While your list can dish out a great deal of punishment, it lacks in durablity. BA are hard to play at this point level and we can't afford to take all the fancy upgrades we would like to have. Your model count is low which could cause problems. Try and change your troops around a bit, maybe a full TAC Squad would be nice IMHO.

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