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post #1 of 4 (permalink) Old 01-25-11, 11:11 PM Thread Starter
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Help with 1500 Doublewing

Hi guys, having been slowly painting up deathwing and ravenwing with no real plan of how to game with them, have sat down with the codex today and come up with the following lists, am looking for comments and suggestions as I have never played a game with Dark Angels. Any help would be great

List One,

HQ
Sammael in Landspeeder, 205pts

Elites
Deathwing terminators, 3xSS/TH, AC, Chainfist, 250pts
Deathwing terminators, 3xSS/TH, AC, Chainfist, 250pts

Troops
Ravenwing Attack, 6xbikes, attack bike, landspeeder, 2xmelta guns, apothecary 405pts
Ravenwing Attack, 6xbikes, attack bike, landspeeder, 2xmelta guns 390pts

Potential 8 scoring units and 11 KPs

List Two

HQ
Belial, Lightning claws, 130pts

Troops
Deathwing terminators, 3xSS/TH, AC, Chainfist,Company standard 275pts
Deathwing terminators, 3xSS/TH, AC, Chainfist, 250pts
Deathwing terminators, 3xSS/TH, AC, Chainfist, 250pts

Fast Attack
Ravenwing Attack, 6xbikes, attack bike, 2xmelta guns, melta bombs 295pts
Ravenwing Attack, 6xbikes, attack bike, 2xmelta guns, melat bombs 295pts

Potential 3 scoring units and 12 KPs

or list three a mix of the above

HQ
Belial, Lightning claws, 130pts
Sammael in Landspeeder, 205pts

Troops
Deathwing terminators, 3xSS/TH, AC, Chainfist,Company standard 275pts
Ravenwing Attack, 6xbikes, attack bike, landspeeder, 2xmelta guns, apothecary, melta bombs 410pts
Ravenwing Attack, 6xbikes, attack bike, landspeeder, 2xmelta guns, melta bombs 395pts

Fast Attack
Ravenwing support, 1xTyphoon with multi melta 75pts

giving a potential 9 scoring units with 12 KPs

At the moment leaning towards lists one and three only due to the fact that I like the landspeeder model

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving."
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Eldar, Blood Angels, Dark Angels

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Wood Elves, Night Goblins
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post #2 of 4 (permalink) Old 01-26-11, 12:21 AM
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Do you have teleport homers for the Terminators? I mena the bikers get a scout move and go 18" then another six fot eh homer and BAM terminators on the first turn.
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post #3 of 4 (permalink) Old 01-26-11, 06:41 AM Thread Starter
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all the bikes have tele homers as standard, so the idea is to use scout plus the homers to place atleast one termi squad in the enemies deployment zone on my first turn

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving."
Ulysses S Grant

W40K
Eldar, Blood Angels, Dark Angels

WH
Wood Elves, Night Goblins
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post #4 of 4 (permalink) Old 01-26-11, 08:38 AM
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Remember you cannot Turbo Boost in your scout move.

Your Termies would be better off with Cyclone Missile Launchers, cheaper and versatile. I feel the Company Standard is also a bit of a waste of points, you're all fearless and killy enough, spend the points on an Apothecary instead.

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