Originally Posted by Lord Pestilice
Instead of the LR with Terms, I might suggest some Sternguard, dreads or land speeders with some typhoon launchers.
Time for bed, I will think more on this later.
I agree, Terminators are huge point sink, but I intend to use them as dedicated close combat units, to prevent my other "shooty" units from being destroyed by other close combat units, such as Khorne Berzerkers or DP.
Any ideas how to fill the Terminator spot? I am thinking about using Sternguard with Razorback with 2 Rifleman Dreadnoughts, but using that setup will severely weaken my anti tank capabilities. I am not experienced with Fast Attack units such as Bikes and Speeders, so advices on them is greatly appreciated.
For Ultra111, why is ML better than LC or PC? I think for anti-tank duties LC will fare better than ML, because they have much better Strength and better AP. It's also useful to kill Terminator troops. As for PC, I think it is useful to deal with packs of infantry or some vehicles (speeders/transports).
ML has a very good use, it can be useful in both situation, but I think that LC/PC is better than ML in their own respective duties (LC for AT and PC for anti-infantry).
I am expecting Tau, and lascannon-toting Imperial Guard. My vindicators sometimes get blasted apart at first turn, because in my shop there are only 1 terrain that blocks line of sight. Any ideas how to counter these threats? Vindicators is a good unit, but with their 30" range they have some difficulties against Hammerheads/Broadside/any Lascannon.