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post #1 of 19 (permalink) Old 08-02-10, 03:31 AM Thread Starter
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Default Vulkan 2000pts :)

Hey
thought id try a new list out
What ya think?

HQ:
Vulkan He’stan
= 190
Total = 190

Elites:
Dreadnought with multi-melta, heavy-flamer, drop-pod
= 150
Dreadnought with multi-melta, heavy-flamer, drop-pod
= 150
Dreadnought with multi-melta, heavy-flamer, drop-pod
= 150
Total = 450

Troops:
Tactical squad with 5 additional marines, melta-gun, multi-melta, powerfist, combi-flamer, Drop-pod
= 245
Tactical squad with 5 additional marines, melta-gun, multi-melta, powerfist, combi-flamer, Drop-pod
= 245
Tactical squad with Razorback with twin-linked las-cannon
= 165
5 Scouts with powerfist, combi-melta
= 110
Total = 765

Fast Attack:
2 Land speeders with multi-melta and heavy-flamers
= 140
2 Land speeders with multi-melta and heavy-flamers
= 140
Land speeder storm with multi-melta
= 65
Total = 345

Heavy Support:
Vindicator with siege-shield
= 125
Vindicator with siege-shield
= 125
Total = 250

how does this look to you?
Vulkan goes with a pod squad

Durian

As the great poet Ice Cube once said, if the day does not need an A-K, it is good.
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post #2 of 19 (permalink) Old 08-02-10, 04:04 AM
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I think you would be better off going all rhino rush rather then pod, pod is weak to a numbe rof things including full reserving your army.
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post #3 of 19 (permalink) Old 08-02-10, 05:02 PM
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Yeah, I'd go full reserve vs this... Just not worth eating three tl meltas first turn...

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post #4 of 19 (permalink) Old 08-02-10, 05:32 PM
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You also are a bit weak against a horde of bugs. Who cares you get twin linked meltas? They're only one wound apiece. That allows the other dozens of the horde to get to you!
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post #5 of 19 (permalink) Old 08-02-10, 05:41 PM
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I think all the flamers and the vindicator rounds will take care of hordes... but the lack of ranged firepower means that you could struggle with a tyranofex or Hive guard... and it will be difficult to put the gazillion wounds needed onto the hive tyrant/tervigons...

But nobody cares about the little bugs... I don't really think of Nids about being a "horde" since I don't care about the roaches... just the big bugs - but they are resiliant as hell.

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post #6 of 19 (permalink) Old 08-02-10, 06:41 PM
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All I can say is holy meltafuck.
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post #7 of 19 (permalink) Old 08-02-10, 07:45 PM
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i think he's OK for the most part.

he's got Vindies, combi-flamers, and HF on those Speeders and Dreads to help with hordes, not to mention he still has bolters.

i would make all your tact squads take ML and rhinos, though, as deploying full tact squads with MM in pods can be difficult. the ML should give you enough range to hit any one you want, though with clever deployment and the fact that your opponent will close in, MMs may not be as useless as we think.

still the ability to take on hordes or tanks with a heavy weapon is far too useful.

good hunting.

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post #8 of 19 (permalink) Old 08-02-10, 10:26 PM
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You might as well drop the vindies if you plan on setting them up normally. You do that and they will be dead first turn since there is nothing else to shoot at. If you go first (which you never should) then I would suggest setting them up but if you go second you might as well reserve them or else they will be fire magnets for the entire opposing army

Why post the win/loses/draws of your armies in your signature? Not trying to be a dick, but who cares?...
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post #9 of 19 (permalink) Old 08-03-10, 07:15 PM
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I don't know, there are six tanks on the board turn 1. I think I could hide 3 of them to get cover at least...

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post #10 of 19 (permalink) Old 08-04-10, 03:00 PM
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durian? what do you think?

6 tanks? providing he chooses rhinos to transport right? thats 5 tanks i count.

What about not hiding the vindi's as you mentioned in another post clt?
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