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post #1 of 3 (permalink) Old 05-10-10, 01:08 PM Thread Starter
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Default 2000 DIY Blood Angels

HQ:

Reclusiarch (165 pts)
Jump Pack; Crozius Arcanum; Hand Flamer

Elite:

Sanguinary Priest (90 pts)
Jump Pack; Bolt Pistol; Power Sword

Troops:

Assault Squad (225 pts)
Flamer (x2)
Sgt; Hand Flamer; Power Weapon

Assault Squad (240 pts)
Meltagun (x2)
Sgt; Thunder Hammer

Tactical Squad (460 pts)
Meltagun; Missile Launcher
Sgt; Combi-Flamer; Power Fist
"Land Raider"

Tactical Squad (260 pts)
Plasmagun; Plasma Cannon
Sgt; Combi-Plasmagun; Power Weapon
"Rhino"

Fast Attack:

Baal Predator (145 pts)
Assault Cannon; Heavy Bolter

Heavy Support:

Predator (115 pts)
Twin Linked Lascannon

Vindicator (145 pts)

Vindicator (145 pts)

Total Cost: 1990

Please give me some feed back on the list.

Cheers



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post #2 of 3 (permalink) Old 05-10-10, 05:59 PM
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Default

It might be worth dropping the heavy bolters off the Baal (have it moving 12'' each turn) and use the points to run an autocannon/lascannon sponson Predator instead.

Interesting use of a Land Raider, what's the plan? Combat squad the Tactical squad & use it as a scoring wall of AV14?

Dallas
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post #3 of 3 (permalink) Old 05-16-10, 04:45 PM Thread Starter
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Changed it up some. What do you all think?



Reclusiarch (165 pts)
Jump Pack; Crozius Arcanum; Hand Flamer



Sanguinary Priest (90 pts)
Jump Pack; Power Sword;



Tactical Squad (260 pts)
Meltagun; Missile Launcher
Sergeant; Combi-Flamer; Power Fist
"Rhino"

Tactical Squad (260 pts)
Plasmagun; Plasma Cannon
Sergeant; Combi-Plasmagun; Power Weapon;
"Rhino"

Assault Squad (225 pts) Jump Packs x10
Flamer x2
Sergean; Hand Flamer; Power Weapon

Assault Squad (10#, 240 pts) Jump Packs x10
Meltagun x2
Sergeant; Thunder Hammer



Baal Predator (115 pts)
Assault Cannon;

Vanguard Veteran Squad (220 pts)
Sergeant; Power Fist
Power Weapon x3
Chainsword x1



Predator (135 pts)
Autocannon; Lascannon

Vindicator (145 pts)

Vindicator (145 pts)


Total Roster Cost: 2000
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