White Scars: really fast movin with good firepower. tank killin will be harder with this cause you'll have to get in close with bombs but with the bikes should be achievable
Kor'Sarro Khan on Moondrakkan
bike squad one-2 add-bikers and MB
bike squad two-2 add-bikers and MB 2 bikers have flamers
At little over two hundred points, it might be a good idea to leave Kor'Sarro out of this and opt for a cheaper captain in his stead. In place of the master of the hunt, I would very much advise a regular Khan here. A normal captain on bike with a power weapon or lightning claw. That way you have points to give other goodies elsewhere while allowing the leader of the force to be deadly in combat.
For the biker squads, well if you want bike troops than your hands are tied in regards to minimum unit size. They have to number five bikers in order to count as troops. With the points left over from not taking Kor'Sarro in my suggestion above, you can give the two bike squads some extra stuff.
Between the pair, I would suggest dropping meltabombs on both units and getting the now naked one a pair of meltaguns. Give the flamer toting bike squad a power weapon, and the now meltagun bike squad a powerfist.
The total is the same, five over the given limit; which you could fix by swapping a meltagun for a flamer. However, that little snag aside, doing the above would mean adding a bit of anti armour or anti-heavy infantry firepower to your force in addition to making them deadly at close range; and now they don't have to rely solely on charging to take enemy armour out.
Blood Angels: from the new codex so lots of jumpy ppl wich gives alot more options than the other two because they can go over terrain instead of footsloggin around
Captain+ JP+ MB
Assault squad 1- 5 add-marines+MB
Assault squad 2- +MB+MG
LandSpeeder with MM
For 130 points, that commander of yours is looking a bit like a glorified sergeant to be honest. His attacks and high weapon skill/initiative are wasted because his close combat attacks cannot deny armour saves to whoever or whatever he is hitting.
Instead of the captain, for the Blood Angel list I would very much suggest having this force led by a jump pack reclusiarch. He is a little more expensive than the captain, but he can give a squad he's with a powerful boost in close combat and comes stock with a power weapon.
Next up would be the pair of assault squads you have for troops in this list. From the razorspam I've seen and have no love for, if your going to be using small assault squads then they are best off mounted. That and from personal experience, unless your going for the second special weapon, an assault squad can make do with only seven or eight marines in the squad.
For these two squads, I would suggest dropping the ten man down to eight, give them a meltagun and powerfist. For the small squad, I'd suggest increasing the squad to six, swapping their meltagun out for a flamer, give them a power weapon, and mount them in a razorback.
Its smaller than the list you put up originally, and runs at 502 points, and lacks the landspeeder, but both squads are able to do some damage with a special ranged and close combat weapon, you have the heavy weapon of the razorback, and the chaplain to lead the non mounted assault squad. (If your looking to shave off those two points, you could forgo the suggested razorback and give the squad a seventh member.)
Right, so you create these three lists and you constantly toss in meltabombs on just about everything you can. How much armour do you expect people to be bringing at 500 points and do you really think most of them will let these squads get close enough to use them?
With the exception of Kor'Sarro, none of your lists have the ability to deny saves in close combat, most squads and characters in these lists are armed only with the most basic of gear. Lists, even ones at 500 points, can cram in a fair amount as long as you don't go spending points on things that are best left for larger games.
The suggestions I made to the three lists allow each one to play competitively and show off some of the features of each marine force while maintaining the fluff element of things.