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post #1 of 6 (permalink) Old 12-26-09, 10:06 PM Thread Starter
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Default very basic 1225 space marines

I have 2 AoBR sets that i would like to try and make a list out of just so i have a brake for my orks from time to time. now these are the only models i own and the 2 rhinos are on loan. CC welcome.

hq 230
1 Captain
bolt pistol and power sword

1 Captain
bolt pistol and power sword

elite 610
Terminator sq 10 man
sgt

1 dreadnought
dreadnought ccw multi-melta storm bolter

1 dreadnought
dreadnought ccw multi-melta storm bolter

troop 410

tactical sq 10 man
1 flamer 1 missile launcher
rhino

tactical sq 10 man
1 flamer 1 missile launcher
rhino
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post #2 of 6 (permalink) Old 12-26-09, 10:37 PM
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considering what you had to make your list with, its solid.

I would try to convert one of the dreadnoughts to an ironclad, get a drop pod and lose the terminators and a captain to make room for more stuff(whirlwinds, vindicators, scouts etc)

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Last edited by jasonfly; 12-26-09 at 10:54 PM.
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post #3 of 6 (permalink) Old 12-27-09, 01:34 AM Thread Starter
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lose the terminators? lol ok why is that?
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post #4 of 6 (permalink) Old 12-27-09, 06:44 AM
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probably because they take up so many points and they're foot slogging it. if i were you, to augment this force, i would get a 5 man Scout sniper to sit at home, and give all you tact squads teleport homers so you termies can deep strike safely.

if you drop one Dread you should be able to do this. if you have any points left over, upgrade your tact squads to have PF and special weapons.

good hunting.

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post #5 of 6 (permalink) Old 12-27-09, 04:20 PM Thread Starter
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ok i will look into that. i am really just trying to work with have have for now.
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post #6 of 6 (permalink) Old 12-28-09, 04:24 AM
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Change one of the HQ choices to a Chapter Master, and convert the other to a Liberian or Chaplin. Two captains in the same army is rather unfluffy.

Take off five of those Termies, turn one of the dreads to Venerable, and convert a Heavy Flamer onto them both. 400 points of termies is too much, considering what you're going after, the points would be better served into your dreads, so you can get some anti-tank into the list.

As the above guy said, try to get some Sniper Scouts (And, perhaps some standard scouts, so you can get that heavy bolter and those lovely hellfire shells.) to help with objectives. As for Teleport homers, if you get scouts and you're planning to use Tele-homers, be sure to give one of the scout squads a tele-homer, Five Termies busting out of cover with a set of scouts behind them is always a nice sight on turn 2.

Drop-podding one of your Dreads wouldn't be a bad idea either, seeing as you're using a pair of AoBR dreads, and they both come with Multi-Meltas. Nothing like a S8+2d6 to the rear armor of a tank. or a Monstrous creature.

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